
A group of kids join a secret agency where they learn to use the power of imagination to journey into the Dream World and create fantastic creations in order to help sleeping children being terrorized by the evil Nightmare King who is bent on conquering the Dream World and invading the Waking World.
When Mateo's comic creation, Z-Blob, follows him from a dream back to Brooklyn, Mateo and his sister realise the Dream World is real, and in danger!
After a daring mission to save their friend in the Dream World, Mateo and Izzie find the nightmare has followed them back to the Waking World.
To craft their own hourglasses and become official Dream Chasers for the Night Bureau, Mateo and his friends must defeat the Dream Forge guardian.
As time runs out to face the Dream Forge and become official Dream Chasers, Mateo and his friends enlist the help of the mysterious Dream Bandit.
The search for the Sandman leads Mateo and the others to the tallest mountain in the Dream World, but Lunia's hourglass puts a target on their backs.
A surprise visit from the Chief Inspector of the Night Bureau forces Mateo to hide Z-Blob, who goes on an adventure in the heart of Brooklyn.
Competing over who can ask Zoey to join their Sheep Week team, Logan cheats and unwittingly endangers the video game based Cyber Realm.
When the kids meddle in their teacher's dream to find test answers, they realise that in dreams, sweet little Ms Putnam isn't so sweet... or little!
Logan's desperation to prove himself leads to his capture by the Nightmare King, which leaves his friends to face the Sheep Week finals alone.
The Dream Chasers rush to save Logan from the Shadowkeep's dungeon, but the liberators soon become the prisoners in a nightmarish twist of fate.
A mysterious dome blocks Mateo and the others from leaving their dream landing; Zoey and Albert are their only hope of escape.
With Albert captured by The Night Hunter and Z-Blob detained by Agent Strick, it's time for a dual rescue in the Waking World and the Dream World.
Detective Izzie takes the case of Mateo's missing comic book; Nova, the head of the Insomniacs, probes into a mystery of her own.
The hunt for the Sandman, the only one who can repair Lunia's hourglass, brings the kids to the dangerous Murky Realm.
Determined to give the Insomniacs a night of good dreams, Izzie and friends bring them to the Candy Realm. However, no place is safe from the Nightmare King.
The Dream Chasers arrive at Castle Nocturnia hoping to find the key to defeating the Nightmare King, but the castle won't reveal its secrets easily.
The Dream Chasers rush to crack the code to reveal Lunia's secrets; the Nightmare King presses a full-scale assault on Castle Nocturnia.
The Nightmare King begins to open a rift to the Waking World; Mateo presses Oz for the truth about Lunia's battle with the Nightmare King.
A night terror is on the hunt at the fall festival, and so is the Night Hunter, who appears in the Waking World with a brand-new threat for Mateo.
When the barrier to the Waking World is been torn, the Nightmare King invades Brooklyn; the Dream Chasers make their final stand.
The dream chasers are back with a level 7 aberration on their hands: A doom sheep is running amok in Brooklyn! But that's not all – Mateo is neglecting his dream chaser duties and those creepy ravens just won't quit following them.
Frustrated by the loss of their memories, the dream chasers go on a hunt to find the thief. Zoey's convinced the Night Hunter is to blame and ventures to the Grim Realm to track him down, while the rest of the gang finds the Sandman to see if he has any answers.
When the Sandman and the Murky Realm disappear, things get seriously strange. Students start having intense daydreams, allowing dream creatures to slip through the rift in broad daylight! And it's not just any dream creatures, it's the sirens...
When Logan's viral song fizzles out, he's determined to prove he's a serious musician. He unleashes his sick beats on Dream Brooklyn and starts an EPIC dance party! Or so he thinks... Back in Real Brooklyn, Mateo and Izzie become suspicious of their dad's new girlfriend.
Despite Grand Inspector Royce's orders, the dream chasers go after their missing memories. They try to track one of the Never Witch's ravens back to her hide-out while Phil covers for them at Castle Nocturnia, releasing a swarm of bed bugs to keep Royce distracted.
With realms going missing, the dream chasers feel like they should be taking the fight to the Never Witch instead of training for R.E.M. trials, which isn't going well either. Zoey's haunted by her most painful memories and Mateo continues to only dream craft Z-Blob-related items. The Night Hunter, now forced to work for the Never Witch, mysteriously keeps tabs on the kids in the waking world.
Set in the past, the dream chaser duo Hannah and Beau argue over keeping the Nightmare King's sword or having the mysterious Gnorfs destroy it. While they seek a dream relic worthy to trade for the unmaking of the sword, young Oz searches for Lunia as he ponders his future with the Night Bureau.
Struggling to rebuild a relationship with her estranged dad, Zoey is off her game as the team gears up for the second R.E.M. trial - Beat the Clock! Logan steps up his training to beat Astrid.
A close call with the Never Witch places Mateo in the forests of Wildoria, a dream realm of beasts, searching for his lost hourglass while his evil doppelganger is sent by the witch to infiltrate Castle Nocturnia. Beau is on an adventure in the dream world with Zoey when the Never Witch orders him to track down Mateo.
Struggling to escape the Night Hunter's cage, Zoey and Mateo are trapped in the Grim Realm while MadTeo competes in a dream crafting duel at Castle Nocturnia. But Izzie is suspicious of MadTeo's true identity, which makes her his first target.
After playing a video game that mimics their lives, the dream chasers visit the Cyber Realm to learn how to beat the final boss and defeat Happy App. When that proves difficult, they enter the GAME CREATOR'S dream in the Cyber Realm.
Nova sends out an S.O.S. that has the dream chasers rushing to her rescue and straight into a trap!