
The forest ranger's house is the only area of human civilization in the middle of untamed wilderness in a vast natural reserve in Canada. When the ranger is away, a bear named Grizzy feels that the ranger's house is his territory, given that bears sit at the top of the food chain. After making his way inside the home, Grizzy takes advantage of all the modern conveniences there, including a comfortable sofa, air conditioning and fully equipped kitchen. He's not alone, though, because a group of small creatures called lemmings also populate the ranger's house when he is away. Because Grizzy and the lemmings are not civilized enough to live together in peace, it becomes an atmosphere of madness when the two sides try to outdo each other with tricks.

The Female Bear Grizzy has his heart set on loses her decorative flower, so he takes the opportunity to go in search of a replacement to win her affection.
The Lemmings use two magical pots to teleport from one to the other for fun, and when Grizzy sees them, he gets his own ideas for how to make use of the pots.
Grizzy manages to get his hands on the final jar of chocolate spread from right under the Lemmings noses.
A bag of balloons and a tank of helium gives the Lemmings a chance to fly, but when they attempt to float everything in the living room, Grizzy takes action.
A new reclining chair complete with a control pad is in the cabin, and Grizzy is excited to enjoy a meal while making use of the comfortable chair.
Grizzy's female bear friend develops an interest in flying kites, so he does his best to find one for her to enjoy, but the Lemmings want the same kite.
A magical flute grants the user the power to control the movements of objects, and the Lemmings want to take advantage of this ability to grab chocolate jars.
A very high powered fan is aimed at the house, creating a wind tunnel, and Grizzy learns that it is the Lemmings who are using this device to float.
The Lemmings begin tearing down their Kapla block buildings and find the experience a lot of fun.
After finding a book that's all about martial arts, the Lemmings find lessons contained in it that inspire them to action.
Grizzy falls asleep and has a dream that he has become a knight on a quest to save his beloved from danger, but the Lemmings loud music wakes him up.
Grizzy is unhappy when he sees his precious stock of chocolate spread is disappearing, but then he discovers that the Lemmings are making more.
The ranger has an engagement ring that Grizzy thinks is very grand, and he imagines what it would be like to give such a ring to his beloved she-bear.
Grizzy becomes really intelligent when his brain grows very large as a result of a computer chip that gets accidentally lodged in his head.
Grizzy and the Lemmings find themselves enchanted by voodoo magic, and they both use the doll versions of each other to gain the upper hand in their struggle.
While falling, Grizzy performs a series of acrobatics that amazes the Lemmings.
Grizzy and the Lemmings end up lost after losing their jar of Yummy in a labyrinth.
Grizzy and the Lemmings are victims of inexplicable thefts.
Grizzy and the Lemmings use a frog with hypnotising powers .
Grizzy finds a compass that indicates the direction of one's own desires.
Grizzy finds a sceptre that covers anything it touches in gold.
The Lemmings organise a dance contest, and the first prize is a jar of Yummy.
A block containing Grizzy and the Lemmings' ancestors cracks during their fight.
The Lemmings find a strange card game.
The Lemmings discover a tree with chocolate spread sap!
The Lemmings get a magical Mayan disc that transforms them into mutants.
Grizzy and the Lemmings fight for the last jar of Yummy with magic Mayan bracelets.
While playing in Mayan Temple, the Lemmings set off a cosmic phenomenon.
Grizzy decides to teach the Lemmings how to behave in his presence.
Grizzy confiscates the remote control device, but the Lemmings find another one.
Grizzy and the Lemmings get into super-fast snowmobiles and launch into a race.
The Lemmings consider that Grizzy stole their Granita recipe!
Grizzy discovers a special lamp that can compact organic elements.
The extraordinary animals from a tablet game come to life after the device explodes.
The Lemmings decide to free a spirit and send it to Grizzy.
The Lemmings find an ultra-modern glowing cabin they can use for their party.
The Lemmings try to destroy the statues of Grizzy, but he will not let them ruin his art.
A container full of Yummy? What a dream for Grizzy and the Lemmings.
After the Yeti's house destruction by Grizzy, the Lemmings bring him to Grizzy.
Grizzy decides to adopt a coconut.
Grizzy pretends to have a twisted ankle so that the Lemmings have to take care of him.
The Lemmings set up a mini fair, but Grizzy steals the Lemmings' tickets .
The Lemmings play marbles, and it's driving Frizzy crazy.
Grizzy exchanges his indifferent fish with the Lemmings' affectionate and lively fish.
The Lemmings use cans and tins to build a beach slide, which annoys Grizzy.
The Lemmings turn into crab rescuers, but soon the house is full of them!
The Lemmings play pirates on a beached boat.
Grizzy and the Lemmings discover a school of crabs that live in an underwater city.
It seems an epic battle took place in the cabin, and Grizzy is missing.
Grizzy struggles to pick coconuts, but the Lemmings find a magic conch.
Grizzy wants to watch TV, but the Lemmings want to have fun playing music.
A rocket carries the cabin into space.