
Frankie Gaines looks like a typical teenager, but she's actually a cutting edge, experimental android who must hide her true identity to avoid being tracked down by the evil tech company EGG Labs.





After escaping from EGG labs, Frankie must adjust to life in a new high school while hiding her identity as an android.
Frankie works hard to keep her android identity a secret, but makes new enemies during a math competition at school; Frankie must risk being discovered when a bug in her system forces her to plug herself directly into the school's internet.
Dayton and Frankie bond over a romantic comedy; Will and Jenny put Frankie at risk of getting a virus; Tammy becomes suspicious of Frankie and makes it her mission to uncover the truth.
Frankie begins to develop human characteristics; Tammy gets closer to figuring out the truth about Frankie; Kingston works to locate Frankie's coordinates.
Tammy makes an effort to befriend Frankie after she discovers that Frankie has read her e-diary; Frankie becomes Cole's new math tutor and joins the Brain Squad; Kingston closes in on Frankie.
Frankie hosts a sleepover for Tammy and Dayton even though it means risking the truth coming out; James secretly tampers with Frankie's battery.
Sigourney tells Frankie that she must stay away from Cole; James makes plans to destroy Frankie; PEGS1 makes a discovery.
Jenny continues to blackmail Frankie into doing her chores; Tammy tries to frame Frankie for cheating; Frankie decides to disconnect from the Internet.
When Frankie is accused of vandalizing the school wall, Dayton sets out to find the real culprit; Kingston hatches another plan to capture Frankie
Frankie malfunctions after she replaces her normal battery with a super battery; Tammy tries to make Cole and Andrew jealous; PEGS1 and Kingston discover a way to lure Frankie to them.
Frankie must race to get new vocal cords when she loses her voice right before the Brain Squad competition; Tammy makes a startling discovery about Frankie.
Frankie discovers she has two dates to the school dance; the school hallway is vandalized by a mysterious figure; Kingston and PEGS1 put their plan into motion.
Sigourney and Dayton race to save Frankie from Kingston; Frankie must decide who to take to the dance.
Sigourney learns Frankie was suspended from school on vandalism charges; Kingston uncovers new information that leads him closer to finding Frankie.
Tammy plots to expose Frankie's true identity to everyone at the dance; Frankie and Dayton make a shocking discovery.
Andrew begs Frankie to keep his secret; Cole asks Frankie to hang out, prompting Tammy to share her suspicions with him; Robbie fights for justice.
Dayton becomes increasingly suspicious about Andrew's true intentions; Cole and Frankie hang out; James decides to turn Frankie in to Kingston.
Dayton realizes Frankie is in grave danger and races to find her; Cole asks Frankie if she is a robot.
Dayton frantically tries to warn Frankie that WARPA is closing in on her; Sigourney decides that a move is the only way to keep her family safe.
At the Brain Squad State finals, Kingston and WARPA advance on their plot to take Frankie; Andrew's true allegiances are revealed.
While Frankie and Cole hide out from WARPA, Eliza holds the Gaines family hostage; Frankie finally comes face to face with Eliza.
Frankie is determined to rescue Andrew and the gang turns to Tammy for help. Andrew pays the price for refusing to cooperate with WARPA. And two new students start at Sepulveda High.
Frankie, Dayton and Cole are at a loss when they realize their plan to free Andrew has a fatal flaw. And Andrew attempts to escape.
Andrew's new roommate is an android named Simone; Frankie, Dayton and Cole test out the robo-roaches at Sepulveda High; Zane announces auditions for the new school play.
Andrew and Simone break out of their cell while Frankie, Dayton and Cole come up with a risky plan to rescue Andrew; Tammy continues to act strangely; Frankie discovers that WARPA has planted a chip in Tammy's neck.
Frankie, Dayton and Cole break into WARPA, only to discover that Andrew is missing.
When Frankie and Andrew are knocked unconscious, the rest of the gang must work to revive them in time and escape from the WARPA agents; the Gaines family meets Cynthia and prepares for Sigourney's trip to space.
Simone adjusts to high school; Frankie and Dayton try to free Tammy from WARPA's control.
Andrew auditions for the school play and surprises everyone with his amazing voice, but James has a bigger surprise in store that will change Andrew and Sepulveda High forever.
A new installation messes with Frankie's programming and changes her behavior; a new club at school proves that not everyone wants androids at Sepulveda High.
Will and Jenny do everything they can to obey Sigourney's orders to protect Frankie, but when Frankie fails Tammy's android test, she and Dayton must find a way to keep Frankie's secret.
Cole learns that Frankie and Andrew will share a kiss during the school play; James discovers something very surprising about Simone.
With Rachel's help, Frankie and Dayton uncover more about WARPA's master plan; Cole and Andrew get into a fight; Simone glitches out.
With Simone's memory wiped, the others must keep her android identity under wraps; Frankie faces a challenge when Sigourney finds out about the anti-android group at Sepulveda High.
Will and Jenny do everything they can to obey Sigourney's orders to protect Frankie, but when Frankie fails Tammy's android test, she and Dayton must find a way to keep Frankie's secret.
Rachel is determined to beat the final level of the game, but Frankie and Dayton worry they are putting her in danger; Simone believes she has a crush on Cole, which leads Frankie to feel jealousy for the first time.
Frankie and Dayton make a shocking discovery and must work to uncover the truth; Tammy tries to recruit Rachel and Andrew for the Brain Squad vs. Teachers match; Frankie says goodbye to Cole.
When Frankie starts missing Cole, Dayton suggests that they make a care package to send to him; at WARPA, Cole and Kingston attempt to call Dayton for help; James tries to exploit Andrew's abilities.
Frankie is faced with an impossible choice and agrees to give WARPA what they want; Dayton, Will and Jenny try to devise a plan to save Sigourney and help Frankie rescue Cole.
Frankie finally learns the truth about what WARPA has planned for Cole; while Dayton, Will and Jenny try to convince James to help, Rachel explains WARPA to Zane.
While Frankie is prepped to work on Cole, Rachel uses Jenny's app to control Beto at WARPA; Andrew, Simone, and Kingston team up to escape and save the others; Frankie and Cole share a special moment.