
100 years in the future, planetary colonization missions have begun as a necessity to help secure the survival of the human race. The first of these missions on a spacecraft known as Ark One encounters a catastrophic event causing massive destruction and loss of life. With more than a year left to go before reaching their target planet, a lack of life-sustaining supplies and loss of leadership, the remaining crew must become the best versions of themselves to stay on course and survive.






After suffering a disaster, the remaining crew of spaceship Ark One must band together to survive.
The crew struggles to establish order; investigations uncover more questions than answers.
All hope seems lost when the crew learns an asteroid is hours away from impact.
When their psyches are put to the test by hallucinations, the crew must race to find the cause.
Sacrifices must be made when a radiation leak sparks a crisis.
The crew must devise a plan after identifying a planet rich in much-needed fuel.
The crew discover they're not alone in space and learn more about where they came from.
A new polarizing figure enters the equation as the crew suffers technical difficulties.
After an unpopular decision, discord gives way to deadly mutiny in which loyalties are tested.
The situation onboard Ark One seems hopeless after crew members are taken hostage.
The crew must understand their enemy better as they attempt a dangerous rescue mission.
Ark One tries to broker peace with its adversary but doesn't realize it could cost everything.
The crew must decide the best way forward with or without help from their nemesis, Evelyn Maddox.
The arrival of new members presents questions of who can be trusted and what to do with them.
An unexpected visitor wreaks havoc on the ship's electrical system.
When two realities intertwine, two theories on what could and shouldn't have been are revealed.
A disturbing rescue mission raises questions about Eva's past.
When a distress call leads to a desolate planet, what the crew finds turns everything on its head.
After an attempted murder, the crew work together to find who's responsible before it's too late.
The ship is taken under siege and the crew must outsmart the mutineers to save themselves.
Garnet has her work cut out for her when she attempts diplomacy with a longstanding enemy.
Garnet and Ian are trapped in the empty ship where they may remain for the rest of their lives.
Strickland is presented with an impossible choice.
The crew arrives somewhere that seems too good to be true, and it just might be.