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Red vs. Blue
RELEASED·SERIES·EN

Red vs. Blue

Tue, Apr 1, 2003
  • Animation
  • Comedy
  • Sci-Fi & Fantasy
Series · Synopsis

Synopsis

In the distant future, two groups of soldiers battle for control of the least desirable piece of real estate in the known universe: a box canyon in the middle of nowhere.

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Cast

Top of the call sheet

  • Matt Hullum
    Matt Hullum
    as Sarge (voice)
  • J
    Jason Saldaña
    as Pvt. Lavernius Tucker (voice)
  • G
    Gustavo Sorola
    as Pvt. Dick Simmons
  • B
    Burnie Burns
    as Pvt. Leonard Church / Lopez the Heavy / Epsilon
  • Joel Heyman
    Joel Heyman
    as Pvt. Michael J. Caboose
  • Geoff Ramsey
    Geoff Ramsey
    as Pvt. Dexter Grif
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Episodes

19 seasons · 367 episodes

Ended · 367 aired
Season 1
20 episodes · 20 aired
▾
  • E1
    Why Are We Here?
    Aired · Tue, Apr 1, 2003 · 10m

    The Reds contemplate their purpose at Blood Gulch, the Blues watch carefully.

  • E2
    Red Gets a Delivery
    Aired · Sun, Apr 20, 2003 · 10m

    The Reds get a new vehicle, the Blues complain about it.

  • E3
    The Rookies
    Aired · Sun, Apr 27, 2003 · 10m

    Both armies get new recruits and decide they don't like them.

  • E4
    Head Noob in Charge
    Aired · Sun, Apr 27, 2003 · 10m

    Donut mistakes Blue Base for the Store, the Blue Rookie gives away the flag.

  • E5
    The Package is in the Open
    Aired · Sun, Apr 27, 2003 · 10m

    The Blues try to get the flag back, Donut gets lost.

  • E6
    1.21 Giga-Whats??
    Aired · Sun, Apr 27, 2003 · 10m

    Church confronts Donut, Grif and Simmons set out to rescue their rookie.

  • E7
    Check Out the Treads on That Chick
    Aired · Sun, Apr 27, 2003 · 10m

    The Reds keep the Blues pinned, Blue Teams rookie tests out the new tank.

  • E8
    Dont PH34R the Reaper
    Aired · Sun, Apr 27, 2003 · 10m

    Grif and Simmons run for their lives, mistakes get made on Blue Team.

  • E9
    After Church
    Aired · Sun, Apr 27, 2003 · 10m

    The Blues press the attack while the Reds try to hold out.

  • E10
    Shadow of His Former Self
    Aired · Sun, Apr 27, 2003 · 10m

    Tucker requests reinforcements, and gets more than he bargained for.

  • E11
    Knock Knock. Who's There? Pain
    Aired · Sun, Apr 27, 2003 · 10m

    Lopez repairs the Warthog, while Grif takes the blame for its destruction. Meanwhile, at the Blue Base, Tex uses Caboose for target practice, while ignoring Tucker's attempts at friendly conversation. Tex suddenly decides to leave in order to infiltrate the Red base. During the attack, Tex sticks a plasma grenade to Donut's head and, in the ensuing chaos, also attacks Grif and Simmons.

  • E12
    Down, But Not Out
    Aired · Sun, Apr 27, 2003 · 10m

    Having knocked out Grif and Simmons after attacking Donut, Tex retrieves the Blue flag, but is surprised and captured by Sarge and Lopez. Church appears again at the Blue Base and reveals that Tex is actually female. Back at the Red Base, Donut, badly injured from the grenade explosion, is Airlifted out of the gulch for treatment. Tex eventually regains consciousness, and her voice modulator malfunctions, revealing her gender to the Reds.

  • E13
    Human Peer Bonding
    Aired · Sun, Apr 27, 2003 · 10m

    Church tells Tucker and Caboose that Tex is not only female, but also his ex-girlfriend. Simmons and Grif are left to guard Tex. Meanwhile, Church continues to explain the situation to Tucker and Caboose, revealing that Tex's meanness and toughness are partially due to an AI in her armor. He then outlines a plan to rescue Tex.

  • E14
    Roomier Than It Looks
    Aired · Sun, Apr 27, 2003 · 10m

    To distract the Reds and deceive them into believing that the Blues have more Special Operations soldiers, Tucker and Caboose go through the teleporter to turn their armor black. When they attack the Red Base, Tucker's bickering with Caboose leads to Church admitting that "I can'tn believe I died for this war." Sarge mistakes Caboose's stupidity for tactical brilliance and summons Grif to help to repel this new attack, leaving Simmons alone guarding Tex. Church possesses Sarge's body and uses it to deceive Simmons and free Tex. However, Caboose, wishing to impress Church and make amends for killing him, shoots Sarge in the head with the sniper rifle, not knowing that Church was possessing Sarge's body; Caboose quickly blames Tucker for this.

  • E15
    How the Other Half Lives
    Aired · Sun, Apr 27, 2003 · 10m

    Now both dead, Sarge and Church meet in the spiritual plane and talk. Sheila also appears here, but is quickly rebuked by Church, who is still angry at her for killing him. Church represents himself to Sarge as an angel and offers to lead him to heaven for a fee. The two swap complaints about their teammates until Grif revives Sarge by using cardiopulmonary resuscitation (CPR). Having forgotten his spiritual experience, Sarge initially thanks Simmons, but, upon learning that it was Grif who saved him, berates Grif for the illogicality of using CPR "for a bullet wound to the head." During when Sarge tells Grif off about the bizzare treatment, he shouts out "What were to happen when someone shoots me in the foot, you'd rub my neck with Aloe Vera?!"

  • E16
    A Slightly Crueler Cruller
    Aired · Sun, Apr 27, 2003 · 10m

    A healed Donut returns from Red Command with new pink armor, which he insists is "lightish red". Sarge pokes fun at Donut by addressing him with feminine titles like "Madam","Strawberry Shortcake", "Pretty in Pink", "Barbie", and "Princess Peach". Sarge reveals that Lopez is actually a robot, which Grif has trouble with ("Did the fact he never talks get to you?" "I just thought he was a silent guy." "Not even that he drinks motor oil and sleeps standing up?" "I thought he was just trying to impress me"), and finally gets around to installing his voice card, but neglects to ground himself; static electricity damage to the card results in Lopez's inability to speak anything other than Spanish, which none of the Reds understand.

  • E17
    Points of Origin
    Aired · Sun, Apr 27, 2003 · 10m

    Tucker, Caboose, and Church convince Tex to help them, since they rescued her as a favor. Meanwhile, the Red Team is still trying to understand what Lopez is saying. While Tex begins to repair Sheila, Church goes to higher ground to spy on the Reds. Finding his dead body still on the cliff, he berates his teammates for having neglected to give him a proper burial.

  • E18
    SPF 0
    Aired · Sun, Apr 27, 2003 · 10m

    The Blues continue to discuss what to do with Church's corpse. After an interlude demonstrating the Reds' boredom, the episode cuts back to Church, who worries that Tex will soon kill the entire Red Team. If successful, she would then leave, probably never to be seen again, before Church could remove the AI from her armor. To prevent this, Church decides to warn the Red Team of her impending attack. After Church leaves, Caboose spies Donut through a sniper rifle, exclaims that the Reds have a girl, and ineptly reveals Church's plan to Tex.

  • E19
    Last One Out, Hit the Lights
    Aired · Sun, Sep 28, 2003 · 10m

    Church possesses Lopez's body to warn the Red Team, but finds that he can only speak Spanish. Caboose radios Church to inform him that Tex is almost ready. To Tucker's surprise, Caboose identifies himself as "O'Malley" and denies that he has ever confirmed his name as Caboose. Tex and Sheila then attack the Red Base. Sarge and Simmons attempt to repel them using the Warthog, but fail dismally. Ironically, it is Donut, still angry at being blown up earlier and being stuck in pink armor, who manages to kill Tex and disable Sheila by pitching a plasma grenade halfway across the gulch ("Man, that girl's got a really good arm!"). Church runs to Tex's aid, taking Lopez's body with him. Sarge mistakes this for a suicide charge by Lopez and lets him go. In her dying words, Tex thanks Church for ridding her of the AI. Meanwhile, Caboose adopts a deep, menacing voice, repeating that his name is "O'Malley".

  • E20
    Red vs. Blue: The Blood Gulch Chronicles, Part 1
    Aired · Sat, Nov 1, 2003 · 10m
Season 2
20 episodes · 20 aired
▾
  • E1
    Everything Old is New Again
    Aired · Sat, Jan 3, 2004 · 10m

    Three months after Tex's second attack on the Red Base, Medical Officer DuFresne ("Doc") arrives in Blood Gulch and contacts Blue Command for orders. He reports to the Blue Team to treat Tex, who has already died.[2] Church explains this to Doc, noting how his and Tex's bodies are both buried in front of Blue base. More helpfully, Caboose conveniently recaps the first season, explaining that Church is actually a ghost possessing Lopez's robot body, which has since been spray-painted cobalt. Caboose has also apparently begun to habitually utter death threats to Tucker in a deep, menacing voice. With nobody injured, Doc, on loan to both armies due to a lack of resources, prepares to visit the Red Team next, but the Reds suddenly attack.

  • E2
    Motion to Adjourn
    Aired · Thu, Apr 1, 2004 · 10m

    With the Reds continuing their attack, Church and Tucker argue over defense strategy. Despite his protest that he is only a medic, DuFresne is officially nicknamed "Doc" by Church, who coerces him into helping by shooting Caboose's pinky toe. Meanwhile, the Reds run out of ammunition, due to Grif's failure to bring extra rounds, and consequently try to bluff the Blues into surrendering.

  • E3
    Red vs. Bleu
    Aired · Thu, Apr 1, 2004 · 10m

    The two teams negotiate terms. The Reds demand Lopez's return, but Church is loath to surrender his new body; instead, he cedes Doc as a hostage. In return, Grif is forced to publicly humiliate himself, to the delight of all, particularly Sarge.

  • E4
    The Joy of Toggling
    Aired · Thu, Apr 1, 2004 · 10m

    In order to repair Sheila, Church and Tucker try to determine how to activate the repair sequence in Church's robot body. Church only manages to find the time and temperature function, but Tucker discovers a small switch on Church's crotch. When flipped, it activates a strange beeping noise audible only to Church. Back at the Red Base, the Warthog begins to beep, and announces that its homing beacon has been activated.

  • E5
    Sweet Ride
    Aired · Thu, Apr 1, 2004 · 10m

    Sarge reveals that he had put a remote control in the Warthog to allow Lopez to drive it remotely. Meanwhile, Church, who cannot stand the remote's beeping sound, begs Tucker and Caboose to deactivate it, but the switch breaks. While the other Blues continue trying to help, Church unwittingly causes the Warthog to scoop up Doc and then to attempt to kill Sarge. Having pinned the latter against the wall of Red Base, the Warthog slowly advances its firing machine gun toward his head as the episode ends.

  • E6
    Last Words
    Aired · Thu, Apr 1, 2004 · 10m

    Tucker disconnects the wire that had connected to Church's switch, thereby stopping the beeping noise, but also disabling Church's legs. The Warthog deactivates, sparing Sarge. Driving the Warthog, Doc attempts to unpin Sarge, but only manages to ram him into the wall twice more, and the Reds consequently decide to return him to the Blues. When Simmons and Grif arrive at the Blue Base, they see Tucker still kneeling in front of Church attempting to repair his legs, and quickly jump to conclusions.

  • E7
    Nobody Likes You
    Aired · Thu, Apr 1, 2004 · 10m

    The Blues refuse to accept Doc back from the Reds, fearing that he might be spying for them. The Reds eventually give up and return to their base. Doc attempts to return with them, but the Reds quickly ditch him, leaving him alone. Doc attempts to return once more to the Blues, but they remain suspicious of him and reject him again.

  • E8
    Nine Tenths of the Law
    Aired · Thu, Apr 1, 2004 · 10m

    At the Red Base, Donut unsuccessfully attempts to engage Sarge in idle chatter while waiting for Simmons and Grif to return. The two eventually do arrive back and report their failure. Back at the Blue Base, with Church still immobile, Caboose suggests that Church leave his body, so that Lopez can make any repairs to himself and Sheila. After expressing surprise that such a clever idea had come from Caboose, Church and Tucker endorse the plan. Church leaves Lopez's body, but Tucker and Caboose pay no attention to Lopez, who flees before Church can reappear in spirit form. The Blues then chase after him. Meanwhile, the Reds spot Lopez running toward their base, and mistake him for a Blue. Sarge and Simmons prepare to counterattack, while Donut annoys Grif with more idle chatter.

  • E9
    In Stereo Where Available
    Aired · Thu, Apr 1, 2004 · 10m

    Tucker and Caboose catch up to Lopez, who refuses to re-join them and instead orates at length about oppression and the advent of a new day for his people. Sarge and Simmons try to run him over with the Warthog having mistaken him for a Blue soldier, but Lopez activates the Warthog's remote destruction sequence in self-defense and, feeling betrayed, defects to the Blues.

  • E10
    The Last Episode Ever
    Aired · Thu, Apr 1, 2004 · 10m

    Released on April Fool's Day and the anniversary of Red vs. Blue's first episode, the episode begins with Grif and Donut crying over the graves of Sarge and Simmons, following the events of episode 28. Sarge appears and explains that he had only been napping, and had escaped by eating his way out of the ground with his spoon. Simmons' ghost appears to give the Red team a warning, but Donut shoots and kills him, explaining that Simmons' ghost is actually "Ol' Man Caboose". Tucker and Doc appear and announce their engagement, over which a French-speaking Lopez, apparently in love with Tucker, laments. Church awakes and realizes that this episode had apparently been merely a dream, when he finds himself confronted by the French-speaking Lopez.

  • E11
    Radar Love
    Aired · Thu, Apr 1, 2004 · 10m

    The Blues convince Lopez to repair Sheila. As he works, Grif spies him through a sniper rifle and assumes that there is a "new" Blue soldier. The Red Team discusses various explanations. Donut manages to guess the truth, but no one believes him. Once Lopez finishes repairs, he and Sheila fall in love with each other, much to Caboose's dismay. To disrupt the odd love triangle, Church attempts to possess Lopez again, but is unsuccessful; instead, it is Tex who suddenly appears in Lopez's body.

  • E12
    I Dream of Meanie
    Aired · Thu, Apr 1, 2004 · 10m

    While Caboose talks to a now-confused Sheila, Tex reveals to the rest of the Blues that she had been watching them for some time and had noticed Caboose's aggressive behavior. She explains that her former artificial intelligence (AI), O'Malley, had jumped via radio to Caboose when it had assessed that she was unlikely to survive her second attack on the Red Base at the end of season 1. Using Lopez's body as a bargaining chip, she asks Church's help in killing the AI. Meanwhile, at the Red Base, Sarge realizes that the Reds no longer have anyone with an ability to repair things and, after some arguments, prepares to turn Simmons into a cyborg.

  • E13
    Room for Rent
    Aired · Thu, Apr 1, 2004 · 10m

    Tex explains that everyone in Blood Gulch must turn off their radios so that O'Malley will be unable to jump into someone else's armor when flushed out of Caboose. The ghosts of Church and Tex jump into Caboose's mind to find O'Malley. They meet Caboose's mental image of Tucker, as well as Caboose's inner self. The real Tucker and Lopez take Sheila to the Red Base to convince the Reds to turn off their radios.

  • E14
    Me, Myself and You
    Aired · Thu, Apr 1, 2004 · 10m

    In Caboose's mind, Tex and Church meet Caboose's mental image of the latter — vulgar, insulting, and under the impression that he is "Caboose's best friend". At the Red Base, Donut and Grif search near the Warthog for a part needed for Simmons' cyborg operation and begin to panic when they see Sheila, Tucker, and Lopez approaching. The episode ends with Tucker having difficulty in trying to brake Sheila.

  • E15
    An Audience of Dumb
    Aired · Thu, Apr 1, 2004 · 10m

    Donut flees from the approaching Blues, but, still unable to brake, Tucker runs over Grif and the Warthog with Sheila. Tucker radios the Red Team to tell them to turn off their radios. Initially they refuse, so Lopez sings a love song about Sheila over the radio until they relent. Meanwhile, Church and Tex meet Caboose's mostly incorrect mental images of the Red Team. O'Malley suddenly kills Caboose's mental image of Church — thus making Caboose completely forget who Church is — and the real one and Tex subsequently give chase. Eventually trapping O'Malley, the two, hoping that Tucker had been successful, shoot him, chasing him out of Caboose's mind. Without any means of jumping to another armor, O'Malley signals "cockbites" in Morse code as he gradually fades. However, in a scene deleted from the DVD he detects one last radio transmission from Doc, who is attempting to contact Blue Command, and takes possession of him.

  • E16
    Aftermath, Before Biology
    Aired · Thu, Apr 1, 2004 · 10m

    Disoriented from the events of the previous episode, Doc discovers a hovercraft in a cave and consults with Vic, who proves to be unhelpful. Meanwhile, Tex has disappeared, and Grif awakes from surgery to find that Sarge has replaced most of his organs, which had been damaged in the accident with Sheila, with those left over from Simmons' cyborg operation.

  • E17
    What's Mine is Yours
    Aired · Thu, Apr 1, 2004 · 10m

    With O'Malley having previously killed Caboose's mental image of Church in episode 33, Church unsuccessfully tries to re-establish Caboose's memory of him. At the Red Base, Simmons chides Grif for continuing his old unhealthy habits in his rebuilt body. Sarge announces the need to re-acquire Lopez, as his memory contains secret plans from Red Command.

  • E18
    Blunderball
    Aired · Thu, Apr 1, 2004 · 10m

    Caboose is jealous of the relationship between Lopez and Sheila, who are now refusing to work due to perceived poor treatment by the soldiers — that is, being repeatedly blown up, possessed or left outside to rust. Eventually, they consider forming their own robot army. At the Red Base, Sarge sends Grif and Donut out to try to spy on the Blue Team. While on the mission, Grif, who cannot stand Donut's childish behavior, tricks him into exploring the caves by himself. Donut then spots Doc and O'Malley talking to each other, in the manner of Gollum and Sméagol in The Lord of the Rings. Overhearing O'Malley's evil plans, Donut tries to return to his base, only to become lost and eventually captured at the Blue Base.

  • E19
    Dealer Incentive
    Aired · Thu, Apr 1, 2004 · 10m

    The Blues attempt to interrogate Donut, without much success. Church then possesses Donut and, using him as a hostage and a puppet, negotiates with the Reds to have them to build new robot bodies for himself and Tex. While Tucker continues to haggle with Sarge over the specifications for the robots, Church leaves Donut's body and returns to Blue Base to find that Lopez and Sheila are missing.

  • E20
    K.I.T. B.F.F.
    Aired · Sun, Jul 11, 2004 · 10m

    Church discovers a note from Sheila and Lopez confirming that they have started a robot army. At the Red Base, Sarge unveils the two new robots; one contains a microphone to spy on the Blues, and the other contains a bomb. The Reds and the Blues meet in the center of the gulch to execute the exchange. Sheila and Lopez also arrive to conquer the Blues; Lopez becomes angry at seeing new robots brought into the conflict, and rushes forward to attack. A tense Mexican standoff results, and Sarge tries to call an air strike. However, due to crossed communication channels, Tucker intercepts his message, and realizes that Vic is apparently working for both Red and Blue Commands. While Church possesses one of the robots, Tucker tries to alert everyone that Red and Blue are the same, but is hit by a rocket before anyone can understand him. His attacker is apparently Doc, possessed by O'Malley, who flies around on the hovercraft, firing rockets at will. In the ensuing chaos, O'Malley takes Lopez as a hostage, announces his intention to conquer the universe, and disappears through the Red Team's teleporter. The Reds and Blues call a temporary truce to pursue Doc, whom the Blues need to heal Tucker, and to retrieve Lopez, whom the Reds need for the plans his memory contains. Donut, Sheila, Tucker, and one of the robots remain behind in the gulch while everyone else follows through the teleporter. Tex soon surfaces in the remaining robot body. Unfortunately, due to a teleporter malfunction, the pursuing Reds and Blues end up separated and scattered across different places. Simmons ends up in a huge area full of teleporters, Church and Grif end up captured by Max Gain, a member of the Red team in Sidewinder, and Sarge and Caboose appear in the stream in Battle Creek.

Season 3
20 episodes · 20 aired
▾
  • E1
    Best Laid Plans
    Aired · Tue, Oct 12, 2004 · 10m

    Donut tries to coax an injured Tucker into getting up, conveniently providing a recap of the end of the previous season in the process. Sarge and Caboose find themselves in Battle Creek, in the midst of perpetually respawning Red and Blue soldiers ("Grunts"), who engage in a complex action sequence of Capture The Flag in Halo. Meanwhile, Simmons is lost in a place full of teleporters (the Chiron TL34 map), and Grif and Church have been imprisoned by the Red Team on Sidewinder.

  • E2
    Visiting Old Friends
    Aired · Sun, Oct 24, 2004 · 10m

    In an unknown location (Longest map), Wyoming, another freelancer, interrogates a soldier named Phil, but is interrupted by a phone call hiring him for another job. Meanwhile, still in Battle Creek, Sarge and Caboose steal the Red and Blue flags in an attempt to coerce the teams to help them find their way out. When that fails, Caboose recalls O'Malley's possession, unleashes his angry side, and single-handedly eliminates both teams. Simmons then retrieves them via a teleporter.

  • E3
    Let's Get Together
    Aired · Mon, Nov 8, 2004 · 10m

    O'Malley calls Vic and reveals his plot to eliminate both the Red and Blue Teams and to rule the universe. He also informs Vic that, to preserve Vic's secret, he has hired an assassin to kill Tucker, the only person who knows that Blue Command and Red Command are the same. Back in Blood Gulch, Tex tells Tucker that Wyoming, the assassin hired to kill him, is a freelancer from the same experimental program as Tex, and, like Tex, he had been enhanced with artificial intelligence. During the conversation, Tucker hints that something happened to the state of Florida, the group takes a moment of silence. Still in the teleporter hub with Simmons and Caboose, Sarge contacts Donut to inform him of the "Blue plot" and that Tucker's idea that Red and Blue are the same is nothing but a deception. Wanting to help to find Church, Caboose unwittingly presses a button that activates the bomb in Church's robot body. On Sidewinder, Church consequently lets out a large belch, and his stomach begins to tick.

  • E4
    You're the Bomb, Yo
    Aired · Tue, Nov 9, 2004 · 10m

    Simmons reprograms a teleporter and advises Donut on reprogramming the Reds' teleporter in Blood Gulch. On Sidewinder, Wyoming kills all of the Reds and tells Church and Grif that he is leaving them to starve to death. Meanwhile, everyone else emerges from the teleporter on Sidewinder, Tucker covered with "black stuff" (which luckily prevents Wyoming from recognizing and shooting him). While Donut and Caboose clean off Tucker's armor, the jail cell holding Church and Grif mysteriously opens. Wyoming spots Tucker from afar and aims at him; Tex ambushes him, but O'Malley, Wyoming's employer, ambushes her.

  • E5
    Make Your Time
    Aired · Wed, Nov 10, 2004 · 10m

    O'Malley activates Lopez's "secret weapon", a weather control device that Sarge had almost finished. The Red and Blue Teams join forces to confront O'Malley, who begins to wreak havoc with his rocket launcher. Simmons manages to teleport the Battle Creek zealots to Sidewinder and convinces them to attack and defeat O'Malley. Lightning from Lopez's weather device hits Church, thereby damaging the bomb in his body. When Sarge is subsequently unable to disable the bomb, Tucker tries to destroy Church with O'Malley's rocket launcher before Church explodes, but Wyoming snipes the launcher out of Tucker's hand. The bomb explodes and, due to the damage received from the lightning, destroys the present as well, sending both teams (except Church) to the future (Halo 2). Donut attempts to direct a play to explain this sequence of events to Tucker. The group reasons that they were blown into the future because they were standing in front of Church; Tucker deduces that Church must have been blown into the past. Meanwhile, on a Marathon 2 map, Church appears, wondering what has happened.

  • E6
    We Must Rebuild
    Aired · Sun, Nov 21, 2004 · 10m

    Exploring the wasteland in the future, Grif, Simmons, and Tucker discuss various Hollywood post-apocalyptic clichés. The group finds a jeep and bickers over it. Tucker is bent on finding Church, but Sarge asserts that Church, along with the group's enemies, had died in the explosion. Meanwhile, a cackling O'Malley discovers Lopez's disembodied head on a beach.

  • E7
    New Toys
    Aired · Mon, Dec 6, 2004 · 10m

    While Sarge and Donut try to repair the Warthog, Grif, Tucker, and Simmons argue about styling the jeep in order to attract women. Tucker still maintains that Red and Blue are the same, but no one believes him. Meanwhile, O'Malley, Doc, and Lopez inspect some real estate (Zanzibar in Halo 2); O'Malley and Doc argue over its viability and over how the computer inside should be used.

  • E8
    The Greatest Episode Ever
    Aired · Thu, Dec 16, 2004 · 10m

    Available only to sponsors or on the Season 3 DVD and produced solely by Gustavo Sorola while the rest of the production crew had been out of town. This episode continues or replaces the events of episode 45, though is non-canon, and features paper cutouts as characters while portraying Simmons as a hero.

  • E9
    We're Being Watched
    Aired · Fri, Dec 17, 2004 · 10m

    Having moved into the fortress, O'Malley, Doc, and Lopez repair the turret emplacements and meet the Red Zealot, who believes that he has found a holy temple. Exploiting The Red Zealot's religious fervor, O'Malley deceives him into performing menial tasks for him. O'Malley then catches a glimpse of Tex, who is spying on him, but on subsequent glances, sees nothing. Elsewhere, Sarge, Grif, and Simmons discuss the results of Grif and Simmons' failed reconnaissance, and, while attempting to push the Warthog out of a ditch, receive a transmission from Tex informing them of O'Malley's location.

  • E10
    It's a Biological Fact
    Aired · Mon, Jan 17, 2005 · 10m

    The Reds, Tucker, and Caboose meet with Tex on the beach near O'Malley's fortress, where she reveals her plan to destroy both O'Malley and the entire base by planting a bomb inside. Tex has scouted the base and found the exact location to place the bomb. However, citing the bomb's immense weight, she has someone else carry it; of the others, only Caboose can lift it. Meanwhile, the Red Zealot informs O'Malley and Lopez that a crowd of people is gathering on the beach. Upon learning that Lopez is inside with O'Malley, the Reds balk at destroying the base, but Tex refuses to risk losing her chance to defeat O'Malley. Tucker solves the problem by reminding the Reds that, since Tex is a mercenary, they can simply hire her to help them to retrieve Lopez. Tex agrees to this arrangement for a future favor.

  • E11
    Heavy Metal
    Aired · Sun, Jan 23, 2005 · 10m

    After discarding two of Sarge's suicidal battle plans, the Blood Gulch group invades O'Malley's fortress and are pinned down by mini-gun turrets manned by the Red Zealot and Lopez's head. Tex snipes Lopez's head off his turret, but the Zealot pins her down with gunfire. Simmons and Grif manage to enter the base and move on to look for O'Malley. Tucker, who had fallen into a hole near the windmill, finds a mysterious sword, and uses it to kill the Red Zealot. Meanwhile, carrying the bomb inside the fortress, Caboose mistakes Tex's "X" marking for a plus sign. He continues on and stumbles across a computer, from which he hears the voice of Church.

  • E12
    Roaming Charges
    Aired · Mon, Feb 14, 2005 · 10m

    In the past, Church (as a Marathon character) finds a computer terminal, which answers some questions for him. Church is in the housing facility for The Great Weapon, which The Great Destroyer will use to bring Great Doom to the galaxy in 1,856 years. When computer describes The Great Destroyer as a "blue being" who "will be known as the stupidest life form in the universe", Church assumes that it must be referring to Caboose. 1,856 years in the future, Caboose asks Sarge to look at the computer terminal, which is playing a message from Church. The message tells Caboose not to touch anything, lest he bring about Great Doom. Specifically, Caboose should avoid bringing the "glowing sword weapon thingy" into the base, as the place will lock its doors. Tucker and Donut stroll in with the sword, and the base locks down, with Caboose's bomb already counting down inside it. In the past, Church finishes recording his message, but, deciding that it will not suffice, asks the terminal to transport him to Blood Gulch so that he can prevent the whole fiasco. While telling knock-knock jokes to pass the time, the terminal begins the millennium-long process of researching and building a teleporter.

  • E13
    Silver Linings
    Aired · Tue, Mar 1, 2005 · 10m

    The computer completes the teleporter and reveals its name to be Gary. Church teleports back to Blood Gulch shortly before the series begins. The moment Church is teleported away, however, another Church runs in and tells Gary to teleport him to Sidewinder instead, because he screwed everything up. Back at Blood Gulch prior to the events of episode 1, this Future Church decides to try and prevent the death of Tex, which would prevent O'Malley from escaping and causing the events leading up to The Great Doom. He finds, however, that he either has no effect, or causes the events by his presence in the first place: * Lopez's legs malfunction because Future Church, in trying to get him a larger switch, kicked dirt into the switch Sarge decided to use when building the robot. * Prior to episode 1, the Blues were under the charge of Captain Butch Flowers. Knowing Flowers would die, Future Church gives him aspirin, but Flowers dies of a heart attack due to an allergy of the medicine. Tucker, at this point in Blue armor, takes Flowers' cyan armor. * Donut, in rookie Red armor, finds the Blue Base and steals the flag because Future Church, failing to recognize him outside of pink armor, gives him directions. * Future Church attempts to prevent the death of his past self, which would stop Tex from arriving in Blood Gulch. He awakens the tank and runs through her protocols to try and prevent her from shooting him later. She refers to herself as Phyllis, and overrides her name when Church addresses her as Sheila. Future Church turns off a "friendly fire protocol," which in actuality prevents friendly fire; thus the original Church's death takes place because of Future Church. * Finding a sniper rifle on the corpse of his past self, Future Church picks it up but drops it later. Caboose finds it, and uses it to shoot Sarge. * Attempting to kill Donut to stop him from killing Tex, Future Church fails and retreats to the cave, frustrated. Caboose

  • E14
    Episode 50 Part 2
    Aired · Tue, Mar 15, 2005 · 10m

    The funeral of Church and Tex, prior to the events of Season 2, takes place. Future Church continues his attempts to change things for the better, but still ends up causing the disasters he was trying to prevent: * Future Church, posing as Captain Flowers, contacts Vic to try and get him to tell the Reds to get rid of Doc, to stop the medic from being infected by O'Malley. Vic misconstrues his words to believe the Red and Blue teams have merged, but that the soldiers must not know. Thus, the Red and Blue Commands merge. * To stop them from making a robot army, Future Church tries to dissuade Lopez and Sheila from the idea. Instead, he gives them the idea himself, and they decide to build and hide a rocket-launching vehicle in the caves. * Future Church decides to fix the Red teleporter before it malfunctions and sends the characters to various places, just as Sheila rams the base. Future Church is knocked out, and the teleporter begins giving off sparks. * During the Mexican standoff where O'Malley appears, Future Church finds a rocket launcher and aims to take the villain out. Instead, he shoots and injures Tucker from behind, and again decides to retreat to the caves.

  • E15
    Have We Met?
    Aired · Tue, Mar 22, 2005 · 10m

    Future Church watches Tex, Donut and Tucker leave for Sidewinder, and soon follows them. He talks first to Sheila before leaving for Sidewinder, asking her to do him an inaudible favor. Once at Sidewinder, Future Church finds his past self and Grif in prison, and opens their cell by pressing a button in another room. He attempts to contact Tex, who is currently being held by O'Malley and Wyoming, before another Church approaches him. This new Church claims that he fails to stop the bomb, and gets blown back in time again, only to return to Sidewinder. He then tells Future Church to "meet us at the top of the ramp." The bomb goes off, and Future Church is sent back in time. As seen in Episode 50, as soon as Church is teleported by Gary to Blood Gulch, Future Church arrives and asks to be sent to Sidewinder because he screwed everything up. Just then, more Churches arrive, each having been unsuccessful to stop the bomb, and thus sent back in time to Gary. These Churches all meet in Sidewinder, and explain to the newest Church how their various plans failed. It is determined that whichever Church did each one of these plans already must be the successful Church, since he isn't sent back in time again. This Church gives up on trying to correct everything, instead freeing Tex, and rejoining the Blood Gulch soldiers before the explosion, thus being sent into the future. Church emerges at O'Malley's base, just in time to ask Gary, who remains there, to stop the bomb from detonating. He then prepares to explain the events he went through.

  • E16
    Come to Order
    Aired · Mon, Mar 28, 2005 · 10m

    Caboose asks Church why he did not try to save himself, Tex, or create millions of copies of himself trying to defuse the bomb when he was in the past. Church warns Tucker that Gary said the sword was dangerous, but Tucker blows it off. Meanwhile, the Reds covertly meet to discuss a distress signal on the Red Army's open channel, which was picked by the radio in the Warthog. This episode features an unknown character ducking behind a rock.

  • E17
    Hello My Name is Andrew
    Aired · Mon, Apr 11, 2005 · 10m

    The Blues watch the Reds play with their radio, at a loss for a motive. Caboose explains that they are talking about the distress signal, an explanation he got from "Andy". The Reds are discussing the distress signal, which Simmons cannot pinpoint due to the substandard equipment. Caboose introduces Tucker and Tex to Andy, the deactivated bomb. Predictably, it won't talk to them. However, Gary the terminal knows Andy very well.

  • E18
    Defusing the Situation
    Aired · Mon, May 2, 2005 · 10m

    Andy starts talking to the rest of the Blue Team, and is quickly revealed to be rude and volatile. Caboose and the Blues try to calm him down so he won't explode. Meanwhile, the Reds are planning on escaping in the Warthog to find the source of the distress signal. Grif is sent to find out what the Blues are doing, only to be confused when he finds them trying to soothe Andy. Unbeknownst to all, O'Malley has assembled a huge army of robot Lopez duplicates outside the base, which he orders to kill everyone and retrieve the "device".

  • E19
    Calm Before the Storm
    Aired · Mon, May 9, 2005 · 10m

    The Reds puzzle over why the Blues were talking to the bomb, and Sarge concludes that they are trying to re-arm it as part of a pre-emptive attack strategy. O'Malley's army turns out to be extremely slow-moving: Lopez built them that way so they would win in exactly 24 hours, since O'Malley said he wanted a day of victory. Meanwhile, the Blues have finally managed to calm Andy down, but are interrupted by explosions and plasma fire as O'Malley's attack begins. Believing that the Blues are attacking, Sarge orders the Reds into battle.

  • E20
    The Storm
    Aired · Wed, May 18, 2005 · 10m

    O'Malley berates Lopez for creating such a slow moving army. In revenge, Lopez tricks O'Malley into insulting himself in Spanish. The Reds flee the battle in the Warthog to track down the distress signal. Donut is left behind to discourage pursuit, but manages to steal O'Malley's hovercraft and rejoin his teammates. Tex steals Tucker's sword so she can fight the robots; Church decides that she must be The Great Destroyer from the prophecy. An unseen figure wipes out O'Malley's army with a volley of plasma grenades, and then attacks a startled O'Malley. Lopez's fate is left unrevealed. Shortly after Donut catches up with the other Reds in a cave, Simmons and Grif track the signal out of the cave, finding themselves back in Blood Gulch (Coagulation in Halo 2). This discovery is accompanied by a lengthy scream of "Noooooooooo!" from Grif. Back at the fortress again, Church and Tucker admire the slaughtered robots and congratulate Tex, but she admits she's not responsible: she was in the basement, trying to get the sword to work. Church rushes over to Gary to question him about the identity of The Great Destroyer, unaware that an Alien is sneaking up on him.

Season 4
21 episodes · 21 aired
▾
  • E1
    Familiar Surroundings
    Aired · Mon, Aug 29, 2005 · 10m

    Grif is still despairing over being back in Blood Gulch, despite the others' attempts to shut him up. Meanwhile, back at Zanzibar, Tex, Tucker, and Caboose discover that Church is back in ghost form again. Church explains that he was literally scared out of his body after being ambushed by the Alien in the last episode, though his attempts to explain this are repeatedly interrupted by Caboose's stupidity and Tucker's attempt to hijack the flashback and showcase his sexual fantasies; Tucker wisely ends quickly so as to avoid getting his head blown off by Tex. Tucker uses the catch phrase "Bow-chicka-bow-wow" in this episode for the first time, much to Church's annoyance.

  • E2
    Hunting Time
    Aired · Mon, Sep 5, 2005 · 10m

    In Blood Gulch, the Red Team takes potshots at Grif with their sniper rifles in order to get him to stop screaming. Grif eventually relents, and the team prepares to investigate their old base. Sarge gives a speech about alertness, completely unaware that Sheila is roaming around behind him. Meanwhile, the Blues prepare to hunt the Alien that scared Church. When asked about the Alien's whereabouts, Andy proves unhelpful, merely offering insults instead. Suddenly, the Blues spot the Alien, causing them to fire wildly and run away in panic - with the exception of Caboose, who simply asks, "Did we win?".

  • E3
    Fight or Fright
    Aired · Mon, Sep 12, 2005 · 10m

    Simmons tries to convince Sarge that he did see a tank behind him. Donut concurs, but Sarge disregards his testimony because he is "impressionable", and Grif simply denies it in order to make Simmons look bad. Meanwhile, the Blues insult each other over their previous panicked, wild fire attack on the alien. Tex decides to go in alone and dashes into the complex while the rest debate Church's heroism (or lack thereof). Upon entering the complex, Tex is immediately cut down and re-appears in ghost form. Back at Blood Gulch, Simmons and Donut get into a fistfight/hijacking match over the hovercraft, which Simmons wants to use to find the tank. Believing that Simmons has gone insane, Sarge promotes Grif to his "Number Two" man, but Grif quickly loses the position due to his laziness. On the Blue side, Tucker suggests that Caboose goes into the complex and speak to the alien. Church likes the idea because he and Tex could sneak in and retrieve their bodies while the Alien is chewing on Caboose. Caboose enters, sees Andy, and asks whether he has seen the Alien. As he finishes his sentence he sees the Alien's shadow on the ground.

  • E4
    Fair Competition
    Aired · Mon, Sep 19, 2005 · 10m

    Simmons has completely fallen out of favor with Sarge, and in fact is now ordered by the judge — Donut wearing a judge's wig — to stand at least 200 yards away from the rest of the Reds. As a result, Sarge begins to hold a competition to determine who will be his new right-hand man. Grif is automatically disqualified for being Grif, which puts the competition down to Donut, Lopez's old wrench, and a skull found nearby. Simmons laments the ruination of his life, and concedes to himself that maybe he did imagine seeing the tank. Sheila's voice is suddenly heard right behind him, begging to differ. Meanwhile, back at Zanzibar, the Blues are startled to discover that Caboose has actually managed to tame the Alien, thanks to his kindness — or, more likely, that the alien found him unpalatable, and no longer wants to eat him or anything that looks like him. The Blues insult the alien while trying to understand its language, which seems to consist entirely of blarg and honk.

  • E5
    Lost in Triangulation
    Aired · Wed, Sep 28, 2005 · 10m

    At the Zanzibar fortress, Church asks Gary whether he can translate the Alien's speech for them. Gary reveals the alien's race were his creators, but unfortunately he knows virtually nothing about the race because he was programmed entirely with knowledge of the Shisno. The Blues continue to try translating what the alien is saying, and eventually reach the conclusion that the Alien's name might be "Honk Honk". Church even believes that he figured out that blarg means yes in the alien's language, though Tex argues that it could also mean no. Meanwhile at Blood Gulch, the Reds continue Sarge's right-hand-man contest, which Donut ultimately wins. Simmons has become despondent and suicidal, and Sheila (whom Simmons believes is a figment of his imagination) tries to cheer him up by leading him back to her home, a reconstructed Blue base. Sheila reveals that she has lost many of her memories due to circuit degradation over the years. She knows that her final mission was to protect the Blue Base from the enemy of the Blues, and though she has forgotten their identity, she vaguely remembers it was an army of a different color. Simmons, immediately realizing that his life is in danger, unsuccessfully tries to convince Sheila that the enemy was space pirate cowboy monkey ninjas who were trying to round up some cattle.

  • E6
    The Hard Stop
    Aired · Wed, Oct 5, 2005 · 10m

    Tucker tries to teach the Alien how to speak English while Donut keeps Simmons away from the Red Base.

  • E7
    Previous Commitments
    Aired · Mon, Oct 17, 2005 · 10m

    The Blues find someone to translate the Alien language while Simmons mounts an assault on the Red Base.

  • E8
    Looking for Group
    Aired · Mon, Oct 24, 2005 · 10m

    Tucker, Caboose, Andy and the Alien prepare for a dangerous quest while Grif tries to talk Simmons out of killing all the reds.

  • E9
    Exploring Our Differences
    Aired · Mon, Nov 7, 2005 · 10m

    Simmons takes Grif hostage while Church has a heart to heart with Tucker about his dangerous quest.

  • E10
    Setting a High Bar
    Aired · Tue, Nov 22, 2005 · 10m

    Donut and Sarge investigate Grif's kidnapping, while the Quest team arrives at the burning planes to face a demon.

  • E11
    Getting All Misty
    Aired · Mon, Dec 5, 2005 · 10m

    Sarge's rescue attempt goes awry while the Quest team uses Tucker as bait.

  • E12
    Talk of the Town
    Aired · Tue, Dec 13, 2005 · 10m

    The Quest team arrives at the freezing planes while Church negotiates a surrender with Donut.

  • E13
    Sneaking In
    Aired · Tue, Dec 20, 2005 · 10m

    Tex storms the Freezing Planes base while Donut explains to Sarge and Grif how he led the greatest military operation ever to free them.

  • E14
    You Keep Using That Word
    Aired · Fri, Jan 13, 2006 · 10m

    Sheila gets mad over Church's new fleet while a new Spartan creates an obstacle for the Quest.

  • E15
    Getting Debriefed
    Aired · Mon, Jan 23, 2006 · 10m

    Simmons comes back to the Red Base while the Quest team return from a disastrous encounter.

  • E16
    Under the Weather
    Aired · Fri, Feb 10, 2006 · 10m

    At the Blue Base, Tucker becomes ill and while at the Red Base, Simmons meets resistance from Donut and Grif.

  • E17
    Right to Remain Silenced
    Aired · Thu, Mar 2, 2006 · 10m

    Simmons attempts to report the Blue's plans, while O'Malley, Doc, and Lopez return to the gulch.

  • E18
    Things Are Looking Down
    Aired · Thu, Mar 16, 2006 · 10m

    Sarge, Simmons, and Grif race towards the Blue Base, while Donut attempts to communicate in Spanish.

  • E19
    Two for One
    Aired · Mon, Mar 20, 2006 · 10m

    Doc examines Tucker and the Reds discuss the appropriateness of hand to hand combat, sniping, and nuclear warfare.

  • E20
    The Arrival
    Aired · Sat, Apr 1, 2006 · 10m

    Doc and Church discuss Tucker's pregnancy, while Andy plays Command's message for the Reds.

  • E21
    Red vs. Blue: The Blood Gulch Chronicles, Part 4
    Aired · Tue, Aug 1, 2006 · 10m
Season 5
24 episodes · 24 aired
▾
  • E1
    You Can't Park Here
    Aired · Sat, Sep 30, 2006 · 10m

    It's the happy day for the Blood Gulch crew as new arrivals upset everything.

  • E2
    Got Your Back
    Aired · Fri, Oct 6, 2006 · 10m

    As Church argues with Simmons and Grif, a tapping noise begins to sound from the ship. Sheila abruptly leaves, forcing Church to retreat to the base.

  • E3
    Baby Steps
    Aired · Fri, Oct 13, 2006 · 10m

    Church attempts to call Vic for reinforcements, but is stalled by an elaborate answering machine system. Meanwhile, the back door of the ship opens, and an unseen entity emerges.

  • E4
    Sibling Arrivalries
    Aired · Fri, Oct 27, 2006 · 10m

    Church finally discovers that Vic's voice mailbox is full. The Red reinforcement who emerged from the ship is revealed to be the Sister of Grif, who by Simmons' theory arrived using the ship's light drive, which caused her and the ship to move forward in time as it was traveling to Blood Gulch. Meanwhile, it is revealed that Donut fell into an underground cave (Waterworks in Halo 2) after the ship crashed on top of him.

  • E5
    The Grif Reaper
    Aired · Fri, Nov 3, 2006 · 10m

    As Caboose attempts to see the new Red soldier using the sniper rifle, Church speculates as to what combat skills the reinforcement may have. Tucker wakes from his coma and joins them, immediately identifying the new soldier as a girl from hundreds of feet away. Sister explains to the Reds that, following the death of a Team Commander, Command has promoted a soldier to the position and sent her to fill the new low-level opening. Since Command seems to presume him dead, the Reds decide to hold an impromptu funeral for Sarge.

  • E6
    In Memoriam
    Aired · Fri, Nov 17, 2006 · 10m

    The Red Team holds Sarge's funeral, each giving a separate eulogy. Grif makes jokes; Simmons announces his campaign for Red leader; and Sister goes on a tangent about death and age. Finally Sarge, disgruntled, is buried alive.

  • E7
    Strong Male Figure
    Aired · Sat, Nov 25, 2006 · 10m

    Tucker is introduced to Junior. Meanwhile, Sister reveals that she was told the dead Commander died of an aspirin-overdose. It is explained she is colorblind, and the "Blue guys" were the ones that really sent her. Underground, Donut wakes up and finds two suits of Blue armor.

  • E8
    Yellow Fever
    Aired · Fri, Dec 8, 2006 · 10m

    The Reds argue whether to keep Sister, before Grif secretly decides to rid the team of her before the still-buried Sarge discovers her Blue allegiance. Doc examines Sheila for her random behavior since abandoning Church in episode 79. Grif confronts the Blues and convinces them to take Sister. Simmons appears after trying to dig up Sarge, and proclaims him missing.

  • E9
    Brass Tacks
    Aired · Fri, Dec 22, 2006 · 10m

    Church gives Sister an orientation, before Tex arrives. Meanwhile, Simmons explains that he discovered a large cavern under Sarge's grave.

  • E10
    The Nesting Theory
    Aired · Fri, Jan 5, 2007 · 10m

    Grif and Simmons decide to enter the cave. Meanwhile, Tex is firing at the Blues to try and deduce who is being possessed by O'Malley. Church starts to suspect that Sheila is possessed by O'Malley, causing her malfunction. Tex notices Sister, and reacts jealously.

  • E11
    Spelunked
    Aired · Fri, Jan 12, 2007 · 10m

    Soon after Sarge awakens underground, Donut discovers him. As Tex and Sister talk, Church and Tucker discuss having two girls at the base. Back in the cavern, Donut points out what he believes to be a subterranean Blue base, the two bodies he found earlier, and a vehicle resembling the "motorcycle" he stole from O'Malley. Simmons and Grif reestablish radio contact with Sarge, and decide to meet.

  • E12
    The Haystack
    Aired · Sat, Feb 3, 2007 · 10m

    Simmons and Grif are shot with projectiles which resemble tranquilizers in effect while waiting for Sarge and Donut. The Blues decide to reboot Sheila.

  • E13
    Terms and Provisions
    Aired · Sat, Feb 17, 2007 · 10m

    Doc decides to give Sister a physical. Donut and Sarge find a briefly unconscious Simmons who explains that his attackers have apparently taken Grif with them. At first reluctant, Sarge decides to go help find Grif after realizing his prized shotgun was taken too. Using a tracking device in Grif's armor, they discover he is about a tenth of a mile away and head to find him. The Blues decide Caboose will distract Sheila while Tex shuts her down.

  • E14
    Missed Direction
    Aired · Fri, Mar 2, 2007 · 10m

    Tucker and Junior overhear Doc's inspection of Sister. Meanwhile, the Reds find Grif, who claims that he was questioned by his captors. As the Blues reboot Sheila, the tank shuts down just before revealing O'Malley's new host to Caboose.

  • E15
    Where Credit is Due
    Aired · Fri, Mar 16, 2007 · 10m

    The Blues decide to transfer Sheila's intelligence to the crashed ship's on-board computer. Grif recounts his interrogation, and how Andy was present and translating for his captors, who are looking for "the kid and the sword".

  • E16
    Biting the Hand
    Aired · Sat, Mar 31, 2007 · 10m

    Tex recounts the events of Red vs. Blue: Out of Mind. When York's presence in the future is questioned, Tex comments that, as part of her division's AI implantation process, his armor's special healing ability might have kept him alive. When it is revealed Wyoming teleported away from her before she could question him, Church remembers Gary's ability to create teleporters, and decides he must be Wyoming's AI, Gamma. Church is then called by Vic and told to attack the Reds via the caves. Meanwhile, the Red team discover a surveillance system watching over Blood Gulch in the cavern.

  • E17
    Tucker Knows Best
    Aired · Sat, Apr 7, 2007 · 10m

    Church somewhat follows Vic's instructions by sending Doc, Sister and Junior through the caves while Church, Tex and Tucker attack the Red base head on. Tucker gives some unhelpful life advice to Junior before heading off. Caboose stays at the base to ensure Sheila's transfer is not disrupted.

  • E18
    Loading....
    Aired · Sat, Apr 21, 2007 · 10m

    The Reds see the Blues advancing on their base on the surveillance system, prompting them to find their way out of the cavern to invade the deserted Blue base. Caboose asks Sheila, now uploaded into the ship, where O'Malley is, relaying Tex the answer. Tex then confronts Church, calling him "O'Malley." Doc and Sister head through the caves, where they find Lopez's disembodied head.

  • E19
    The Wrong Crowd
    Aired · Fri, Apr 27, 2007 · 10m

    Sarge calls Command for reinforcements, and Simmons hears an echo and leaves to investigate. He traces Vic Jr.'s voice back to the surveillance monitors, and as Simmons' voice is heard, he quickly hangs up on Sarge; the Reds assume the equipment is interfering with their radio signals. Meanwhile, Caboose explains that Sheila said O'Malley was inside the "Blue Leader." Church protests that he was never officially promoted to that position, and is not O'Malley's host. In the caves, Doc, Sister and Junior are approached by a new Alien and his partner, a revived Captain Butch Flowers, now host to O'Malley.

  • E20
    Uncommunicado
    Aired · Sat, May 12, 2007 · 10m

    The Blues at Red base are ambushed by Wyoming, and Church attempts to secretly call Caboose for help, but he fails to understand. The tank nevertheless leaves for the Red base, unmanned. The Reds find Andy in the caves, who explains that the New Alien revived Captain Flowers, and begins to explain why O'Malley and Wyoming want Junior before the Reds cut him off by leaving. Tex engages her camouflage to escape Wyoming, and the tank arrives, but is revealed to be controlled by Gary.

  • E21
    Same Old, Same Old
    Aired · Sat, May 26, 2007 · 10m

    Caboose deduces that he must leave Sheila to help his teammates at Red base. Meanwhile, Tucker finds out that Wyoming has the ability to loop time, having gained it from the AI implantation process, just like Tex's camouflage and York's regeneration. By rewinding events until he is victorious in battle, Wyoming is able to detect the invisible Tex before she attacks and kill Caboose. Tucker uses his knowledge of the loop to impale Wyoming with the sword, and save his teammates. When told of the loop, Church wonders if copies of Wyoming were made, as they were when he time-traveled, when the two come across multiple Wyomings.

  • E22
    Repent, The End is Near
    Aired · Sat, Jun 9, 2007 · 10m

    Flowers/O'Malley and the New Alien are revealed to be holding Doc, Sister and Junior hostage at the underground surveillance system; Flowers mentions to Vic Jr. the plan to give Junior the sword in order to grant him unstoppable power, and that the New Alien is oblivious to their plan. Meanwhile, Church and Tucker manage to escape most of the Wyomings as the time loops continue, which Tucker states that he is aware of because of his possession of the sword, according to Wyoming. Gary is disabled after Tucker connects him to Sheila, and she traps the enemy AI behind a firewall, halting the time loops and the production of new Wyomings. The Reds decide to enter the battle in the Warthog (complete with the classic Tejano music), and take out all of the Wyomings but one. The plan is then revealed: Junior is to become the ruler of the alien race, and O'Malley plans to infect him to exploit their entire civilization in order to "win the war at any cost." Wyoming says that Tex will aid them now that she knows of the plan, and to Church's disbelief, she announces herself on an open radio channel, taunting O'Malley to "come and get her."

  • E23
    Why Were We Here?
    Aired · Thu, Jun 28, 2007 · 10m

    Official Ending - Tex reasons that ruling the Aliens would win the war. Church, arguing O'Malley can't be trusted in a deal, begins broadcasting on an open channel to prevent O'Malley from jumping into Tex. As Tex kills the last remaining Wyoming, O'Malley accidentally infects Simmons. Tex knocks Simmons out, and follows O'Malley into Caboose's mind. Church approaches the Reds and warns them to disable the ship so that O'Malley can't escape, before entering Caboose as well. Inside Caboose's mind, Church finds Tex and O'Malley negotiating their deal to rule the Aliens. He kills them both, causing them to leave Caboose's mind. After killing himself, Church emerges from Caboose's head to find that in the interim Tex has taken the sword, while Junior and the New Alien have boarded the ship. O'Malley then infects Donut. Tex then knocks him out forcing O'Malley to jump to a different host. After jumping to multiple hosts, O'Malley jumps back into Tex and boards the ship to escape. However, Sarge has placed Andy on board, and gives the order to detonate. The ship disappears, followed soon by an explosion. Official Ending - Alarm The Blues retreat to their base. Some time later, the teams loosely echo each other's episode 1 dialog, before Sarge calls the Reds to name a new ATV he built.

  • E24
    Red vs. Blue: The Blood Gulch Chronicles, Part 5
    Aired · Fri, Jun 1, 2007 · 10m
Season 6
20 episodes · 20 aired
▾
  • E1
    Reconstruction (1)
    Aired · Mon, May 26, 2008 · 10m

    Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.

  • E2
    Reconstruction (2)
    Aired · Mon, Jun 2, 2008 · 10m

    Agent Washington arrives at Blood Gulch and is greeted by some familiar faces.

  • E3
    Reconstruction (3)
    Aired · Mon, Jun 9, 2008 · 10m

    It's tragedy at Outpost 28 when somebody dies at the hands of an old acquaintance.

  • E4
    Reconstruction (4)
    Aired · Mon, Jun 16, 2008 · 10m

    Caboose helps Wash in pursuit of the elusive Meta.

  • E5
    Reconstruction (5)
    Aired · Mon, Jun 30, 2008 · 10m

    Caboose and Church help Wash when he encounters resistance from others in his investigation.

  • E6
    Reconstruction (6)
    Aired · Tue, Jul 8, 2008 · 10m

    The Meta goes on the offensive as Agent South finds herself in a lot of trouble.

  • E7
    Reconstruction (7)
    Aired · Tue, Jul 15, 2008 · 10m

    The one where everybody enjoys the exposition.

  • E8
    Reconstruction (8)
    Aired · Tue, Jul 22, 2008 · 10m

    Wash continues his search for the Meta.

  • E9
    Reconstruction (9)
    Aired · Mon, Aug 4, 2008 · 10m

    Sarge sets out on an important mission.

  • E10
    Reconstruction (10)
    Aired · Mon, Aug 11, 2008 · 10m

    Washington is forced to confront the Reds.

  • E11
    Reconstruction (11)
    Aired · Mon, Aug 18, 2008 · 10m

    Meta unleashes a vicious attack.

  • E12
    Reconstruction (12)
    Aired · Mon, Aug 25, 2008 · 10m

    Church tries to explain his unusual condition to Wash.

  • E13
    Reconstruction (13)
    Aired · Mon, Sep 8, 2008 · 10m

    The team tries to secure a vehicle for their upcoming assault on Command.

  • E14
    Reconstruction (14)
    Aired · Mon, Sep 15, 2008 · 10m

    When the vehicle acquisition goes awry, Wash is forced to take matters into his own hands.

  • E15
    Reconstruction (15)
    Aired · Mon, Sep 22, 2008 · 10m

    The team is forced to split up in order to infiltrate command.

  • E16
    Reconstruction (16)
    Aired · Mon, Sep 29, 2008 · 10m

    Wash explains the origins of Project Freelancer while Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.

  • E17
    Reconstruction (17)
    Aired · Mon, Oct 13, 2008 · 10m

    The Reds continue their industrial espionage while Church copes with recent revelations.

  • E18
    Reconstruction (18)
    Aired · Mon, Oct 20, 2008 · 10m

    Under attack from Recovery agents, the Reds and Blues regroup and begin to hatch their final plan.

  • E19
    Reconstruction (19)
    Aired · Fri, Oct 31, 2008 · 10m

    The Conclusion to Reconstruction: Agent Washington confronts the Meta and the Director of Project Freelancer.

  • E20
    Red vs. Blue: The Recollection: Reconstruction
    Aired · Tue, Jul 27, 2010 · 10m
Season 7
20 episodes · 20 aired
▾
  • E1
    Don't Get Me Started
    Aired · Tue, Jun 16, 2009 · 10m

    Sarge tries to make contact with someone from blue base.

  • E2
    Free Refills
    Aired · Tue, Jun 23, 2009 · 10m

    Simmons uses the holo-room to continue his design work while Caboose continues his own mysterious project at Blue Base.

  • E3
    Visiting Hours
    Aired · Tue, Jun 30, 2009 · 10m

    Simmons uses the holo-room to continue his design work while Caboose continues his own mysterious project at Blue Base.

  • E4
    Catching Up
    Aired · Mon, Jul 6, 2009 · 10m

    Donut fills in Caboose with loads of rock-hard info. Tons of hot backstory action with an explosive, yet happy ending.

  • E5
    Local Host
    Aired · Mon, Jul 13, 2009 · 10m

    Caboose looks for alternative solutions to his construction problems.

  • E6
    One New Message
    Aired · Mon, Jul 27, 2009 · 10m

    Caboose's project moves to the next level.

  • E7
    Bon Voyage
    Aired · Mon, Aug 3, 2009 · 10m

    The guys try not to get in over their heads as they set out on their latest mission.

  • E8
    Directions
    Aired · Mon, Aug 10, 2009 · 10m

    The Reds and Caboose navigate a delicate situation with the help of a mysterious stranger.

  • E9
    My House, From Here
    Aired · Mon, Aug 17, 2009 · 10m

    Sarge, Grif and Caboose finally meet the face behind the mysterious voice.

  • E10
    Lay of the Land
    Aired · Mon, Aug 24, 2009 · 10m

    Sarge, Grif and Caboose finally meet the face behind the mysterious voice.

  • E11
    Dumb Cop, Bad Cop
    Aired · Mon, Aug 31, 2009 · 10m

    Caboose causes trouble for the Reds while Lopez causes motorcycles for Simmons.

  • E12
    Well Hello
    Aired · Mon, Sep 7, 2009 · 10m

    Caboose's sneaky antics have aroused suspicion among the Desert dig team.

  • E13
    Called Up
    Aired · Mon, Sep 14, 2009 · 10m

    Tucker attempts to explain the situation to the Reds.

  • E14
    The Installation
    Aired · Mon, Sep 21, 2009 · 10m

    Simmons and Lopez try to hold their ground, while the desert team members find themselves in shifting sands.

  • E15
    Watch the Flank
    Aired · Mon, Sep 28, 2009 · 10m

    Epsilon Church takes charge of the escalating situation at Sandtrap, while the reds back at Valhalla have their hands full.

  • E16
    Retention Deficit
    Aired · Mon, Oct 5, 2009 · 10m

    Church is having a little trouble with the "out of the box" experience.

  • E17
    Trust Issues
    Aired · Mon, Oct 12, 2009 · 10m

    Things start to shake up on Sandtrap, while the Reds at Valhalla spring into action.

  • E18
    Hang Time
    Aired · Mon, Oct 19, 2009 · 10m

    Church learns that with great power, comes great responsibility... also a wicked left hook.

  • E19
    Think You Know Someone
    Aired · Mon, Oct 26, 2009 · 10m

    The Valhalla squad continue their escape attempts while the Reds, Aliens & Caboose all chase after CT in a three-way race to get control of Epsilon.

  • E20
    Red vs. Blue: The Recollection: Recreation
    Aired · Tue, Aug 24, 2010 · 10m
Season 8
21 episodes · 21 aired
▾
  • E1
    For Those of You Just Joining Us...
    Aired · Thu, Apr 1, 2010 · 10m

    Simmons gets a visit from an old friend, who gets more than he bargained for; meanwhile the rest of the Reds deal with the newly-anointed deity of the desert.

  • E2
    Drink Your Ovaltine
    Aired · Tue, Apr 13, 2010 · 10m

    Sarge and Grif hatch a plan to make some plans. Simmons and Doc cower in fear while Epsilon continues with his roundness.

  • E3
    Upon Further Review
    Aired · Mon, Apr 19, 2010 · 10m

    Sarge and Grif attempt to rescue Simmons from his imprisonment at Valhalla.

  • E4
    Recovering One
    Aired · Mon, Apr 26, 2010 · 10m

    Meanwhile, Simmons and Doc are in a diabolical pickle!

  • E5
    Fourth and Twenty
    Aired · Mon, May 10, 2010 · 10m

    The Reds return victorious to find the Blues in a bit of a situation.

  • E6
    Towing Package
    Aired · Mon, May 17, 2010 · 10m

    Caboose talks to an old friend while Wash and Meta get stonewalled by Doc.

  • E7
    And Don't Call Me Shirley
    Aired · Mon, May 24, 2010 · 10m

    Blue Team travels to a secret facility and meets an old friend.

  • E8
    Perusing the Archive
    Aired · Mon, May 31, 2010 · 10m

    Epsilon and Caboose look for the Director's personal project while Wash and the Meta track down a recovery beacon.

  • E9
    Backup Plans
    Aired · Mon, Jun 7, 2010 · 10m

    The Reds and Blues discover what the Director's secret project is.

  • E10
    This One Goes to Eleven
    Aired · Mon, Jun 21, 2010 · 10m

    Agent Tex catches up on some lost time.

  • E11
    Restraining Orders
    Aired · Mon, Jun 28, 2010 · 10m

    Epsilon and Tex have a showdown for the ages.

  • E12
    Snooze Button
    Aired · Mon, Jul 12, 2010 · 10m

    Epsilon tries to unlock the Reds while Wash and Doc investigate The Meta's discovery.

  • E13
    Battle of the Exes
    Aired · Mon, Jul 19, 2010 · 10m

    Epsilon tries to unlock the Reds while Wash and Doc investigate The Meta's discovery.

  • E14
    Reconfiguration
    Aired · Mon, Jul 26, 2010 · 10m

    Wash and the Meta concoct an evil plan while Church and Tex try to sort out the past.

  • E15
    Check Your Local Listings
    Aired · Mon, Aug 2, 2010 · 10m

    Grif and Simmons find some interesting equipment.

  • E16
    Standardized Testing
    Aired · Mon, Aug 16, 2010 · 10m

    The Reds test out some Freelancer equipment while Church and Tex arrive at a familiar Freelancer facility.

  • E17
    Tenth Percentile
    Aired · Mon, Aug 23, 2010 · 10m

    Simmons has the Blue Army data restored, while Grif and Simmons find out important information about the Red and Blue bases.

  • E18
    Rally Cap
    Aired · Mon, Aug 30, 2010 · 10m

    Sarge rallies the troops.

  • E19
    Reunion
    Aired · Mon, Sep 6, 2010 · 10m

    Tex executes her trap and fights Wash & Meta in an epic battle.

  • E20
    n+1
    Aired · Mon, Sep 13, 2010 · 10m

    The final installment of Revelation. The Reds and Blues take on Meta in their ultimate battle.

  • E21
    Red vs. Blue: The Recollection: Revelation
    Aired · Tue, Sep 21, 2010 · 10m
Season 9
21 episodes · 21 aired
▾
  • E1
    Rounding Error
    Aired · Tue, Jun 14, 2011 · 10m

    Church attempts to have an internal monologue, while the Reds attach a rocket launcher to their jeep.

  • E2
    The Twins
    Aired · Mon, Jun 20, 2011 · 10m

    Sent by the Director, South tries stealing data files while North tracks guards in the cryogenics research facility.

  • E3
    Number One
    Aired · Mon, Jun 27, 2011 · 10m

    North and South are saved by "Number One," and North gets wounded. In the meantime, Church gets shot by the Reds in order to say what he needs to say.

  • E4
    Evacuation Plan
    Aired · Mon, Jul 4, 2011 · 10m

    Church tries to explain how things are supposed to be in Blood Gulch, but the Reds don't believe him. His sincerity even gets Grif to say something from inside the base, showing how he's changed since Church was last there. Carolina, helps get the extraction ship home, but not without a few technical difficulties.

  • E5
    Realignment
    Aired · Mon, Jul 18, 2011 · 10m

    Caboose calls Command, while Grif and Donut begin to turn back to their real personalities. On the Freelancer ship, South is scolded by the Director.

  • E6
    Familiar Feelings
    Aired · Mon, Jul 25, 2011 · 10m

    Church attempts to activate Sheila, while Donut helps Sarge revert back to his regular personality.

  • E7
    Case File 01.045
    Aired · Mon, Aug 1, 2011 · 10m

    While Wash tries to console Connie (Agent CT) after a failed mission, Tucker tries to teach Caboose and Church how the deal with women.

  • E8
    Shaking the Foundation
    Aired · Mon, Aug 8, 2011 · 10m

    Sarge creates another Spanish-speaking robot (presumably Lopez) as the Reds discuss what duties the robot will have. During the conversation, a couple earthquakes happen. At the Blue base, Church, Tucker and Caboose are talking about the earthquakes when Church reveals that this "world" is taking place inside a memory unit in a snowbank.

  • E9
    Captive Audience
    Aired · Mon, Aug 15, 2011 · 10m

    Lopez attempts to warn the Red Team about the danger associated with the earthquakes. While at Project Freelancer, North and Washington's conversation gets interrupted by some news.

  • E10
    Introductions
    Aired · Mon, Aug 29, 2011 · 10m

    The new Freelancer, Agent Texas, battles Agents Maine, Wyoming, and York in a 3 on 1 training match, while the other fellow Freelancers watch and discuss the action.

  • E11
    Lifting the Veil
    Aired · Mon, Sep 5, 2011 · 10m

    York gets hurt and the Director reprimands Washington. In Blood Gulch, the Blues are unhinged by the grenade explosion.

  • E12
    Mid-Game Substitution
    Aired · Mon, Sep 12, 2011 · 10m

    Simmons finds himself chained up in front of a disguised Lopez, while the Blues finally recoup.

  • E13
    Planning the Heist
    Aired · Mon, Sep 19, 2011 · 10m

    The Freelancers plan their mission to infiltrate the 100 story building.

  • E14
    Son of a Bitch
    Aired · Mon, Oct 3, 2011 · 10m

    Tex attempts to avenge the Blue's loss, while the Freelancers begin their operation.

  • E15
    The Sarcophagus
    Aired · Mon, Oct 10, 2011 · 10m

    Team A secure the Sarcophagus and make their great escape.

  • E16
    Hell's Angel
    Aired · Mon, Oct 17, 2011 · 10m

    As Epsilon attempts to get some one-on-one time with Tex, Sarge comes up with a plan to deal with the seismic activity. Meanwhile, Team A moves on to the next phase of their plan.

  • E17
    Spiral
    Aired · Mon, Oct 24, 2011 · 10m

    After fixing the tank, Tex talks to Church about her origins. Meanwhile, Team A fight their way out of the city streets in hold of the briefcase.

  • E18
    Labor Pains
    Aired · Mon, Oct 31, 2011 · 10m

    In order to obtain a bomb, Grif harshly insults the Blues. As a result, Tex reveals her bomb to the other Blues. She uses the foul-mouthed bomb to get back at the Reds. Meanwhile, the Director and the Counselor speak with their new creation.

  • E19
    Whole Lot of Shaking
    Aired · Mon, Nov 7, 2011 · 10m

    As the seismic activity of the earthquakes begin to rise at an alarming rate in Blood Gulch, the Reds and Blues prepare for their imminent doom. Meanwhile, York and North Dakota discuss the recent changes at Project Freelancer; questioning if they are really "the good guys".

  • E20
    Hate to Say Goodbye
    Aired · Mon, Nov 14, 2011 · 10m

    As Blood Gulch begins to tear apart, Epsilon says his final goodbyes to Tex, now understanding her true purpose. He is suddenly, and unexpectedly, rescued by some familiar faces. Meanwhile, the Director gives Carolina a very important task.

  • E21
    Red vs. Blue: The Project Freelancer Saga, Part 1
    Aired · Tue, Nov 15, 2011 · 10m
Season 10
23 episodes · 23 aired
▾
  • E1
    Revenants
    Aired · Mon, May 28, 2012 · 10m

    As York and his A.I., Delta, attempt to pick a lock, Caboose and Sarge bring Epsilon up to date on recent events that led up to his escape.

  • E2
    Heavy Metal
    Aired · Mon, Jun 4, 2012 · 10m

    Due to York's failure to open the "Ieader's hangar", Carolina and her team, consisting of: Washington, North Dakota, South Dakota, and C.T., infilitrate the main hangar of an Insurrectionist spacecraft full force.

  • E3
    Follow the Leader
    Aired · Mon, Jun 11, 2012 · 10m

    As Carolina regroups the Reds and Blues, C.T. negotiates with the enemy. Meanwhile, the Freelancers travel to a new location, in order to locate the leader.

  • E4
    Turbulence
    Aired · Mon, Jun 18, 2012 · 10m

    While the Reds and Blues make a pit stop at Zanzibar, the Mother of Invention battles it out with the Insurrectionist flagship the Staff of Charon.

  • E5
    The New Kid
    Aired · Mon, Jul 2, 2012 · 10m

    After their return from their mission at the UNSC Space Recycling Station, North Dakota introduces his new A.I., Theta, to the other Freelancers. The Director soon after establishes a simulation test for North and Theta, in order to study the A.I.'s unique abilities.Meanwhile, at the Wind Power Facility, the Red Team specualte on the future actions of Carolina and Washington.

  • E6
    What's the "I" Stand For?
    Aired · Mon, Jul 9, 2012 · 10m

    At the Wind Power Facility, Carolina and Washington continue their investigation on the Director's whereabouts and discuss his intentions on the use of the Freelancer A.I.s., while being watched by Tucker and Epsilon. Meanwhile, during a Freelancer lecture class, Maine's A.I., Sigma, takes interest on the subject of the fourth stage of A.I. rampancy: "Metastability".

  • E7
    Oversight
    Aired · Mon, Jul 16, 2012 · 10m

    After discovering C.T.'s location, the Director sends Carolina on a mission to retrieve C.T.'s armor. Meanwhile, York, North Dakota, and Washington discuss the topic of the Alpha A.I.. At the Wind Power Facility, Tucker and Caboose question Epsilon about his Freelancer origins.

  • E8
    Fall from Heaven
    Aired · Mon, Jul 23, 2012 · 10m

    The Reds and Blues are on the road again, and Project Freelancer prepares for a little payback.

  • E9
    Fighting Fire
    Aired · Mon, Aug 6, 2012 · 10m

    The Freelancers brawl fire with fire.

  • E10
    C.T.
    Aired · Mon, Aug 13, 2012 · 10m

    Project Freelancer sends in the big guns for some repo work.

  • E11
    Out of Body
    Aired · Mon, Aug 20, 2012 · 10m

    The Reds and Blues make some interesting discoveries.

  • E12
    Out of Mind
    Aired · Mon, Aug 27, 2012 · 10m

    Carolina faces past demons while Church rides shotgun...ish.

  • E13
    Greenish-Blue with Envy
    Aired · Mon, Sep 3, 2012 · 10m

    The Reds and Blues return home. Meanwhile, Carolina attempts to obtain some additional A.I.

  • E14
    New and Improved
    Aired · Tue, Sep 11, 2012 · 10m

    Carolina goes under the knife and prepares for her A.I. implantation.

  • E15
    Three's a Crowd
    Aired · Mon, Sep 17, 2012 · 10m

    Tex and Carolina face off, while Sarge and Simmons meet old friends.

  • E16
    Happy Birthday
    Aired · Mon, Sep 24, 2012 · 10m

    In order to create his latest A.I. program, the Director experiments on the Alpha.

  • E17
    Remember Me How I Was
    Aired · Mon, Oct 1, 2012 · 10m

    Epsilon tries to get some answers from Carolina, while Tex finds out some interesting information.

  • E18
    Change of Plans
    Aired · Mon, Oct 8, 2012 · 10m

    Carolina and Epsilon bicker with the Reds and Blues over their plans to neutralize the Director.

  • E19
    Party Crasher
    Aired · Mon, Oct 15, 2012 · 10m

    Project Freelancer is attacked by Agent Texas.

  • E20
    Reckless
    Aired · Mon, Oct 22, 2012 · 10m

    Doc gives the Reds and Blues a pep talk, while Epsilon and Carolina arrive at the Director's hidden location.

  • E21
    True Colors
    Aired · Tue, Oct 30, 2012 · 10m

    It's the ultimate battle between the army of Tex Robots and the Reds, Blues and Carolina.

  • E22
    Don't Say It
    Aired · Mon, Nov 5, 2012 · 10m

    Carolina and Epsilon come to terms with their past as they confront the Director.

  • E23
    Red vs. Blue: The Project Freelancer Saga, Part 2
    Aired · Tue, Nov 6, 2012 · 10m
Season 11
20 episodes · 20 aired
▾
  • E1
    One-Zero-One
    Aired · Sat, Jun 15, 2013 · 10m

    After a ship crash landing, the Blues and Reds get accommodated in at their new home.

  • E2
    Get Your Tucks in a Row
    Aired · Mon, Jun 24, 2013 · 10m

    Wash and Caboose leave for Blue base to confront Tucker. Meanwhile, the Reds discuss a dilemma about their base.

  • E3
    Barriers to Entry
    Aired · Mon, Jul 1, 2013 · 10m

    Sarge lays down a few ground rules regarding his personal space, while Wash comforts a sad Caboose.

  • E4
    Heavy Mettle
    Aired · Mon, Jul 8, 2013 · 10m

    While depressed over the departure of his best friend, Caboose comes across something mysterious.

  • E5
    A Real Fixer Upper
    Aired · Mon, Jul 15, 2013 · 10m

    As Washington and Tucker begin work on the communications tower, Sarge activates Red Team's newest addition.

  • E6
    S.O.S.
    Aired · Mon, Jul 22, 2013 · 10m

    The Reds and Blues work together to repair the communications tower. Afterwards, Caboose introduces his new friend.

  • E7
    Can I Keep It?
    Aired · Mon, Jul 29, 2013 · 10m

    The Blues meet Freckles, while Grif and Simmons are ordered to surveil the Blue Team.

  • E8
    The Grass is Greener. The Blues Are Bluer.
    Aired · Mon, Aug 12, 2013 · 10m

    Grif and Simmons execute their reconnaissance on Blue team.

  • E9
    A House Divided, Then Multiplied
    Aired · Mon, Aug 19, 2013 · 10m

    Sarge overreacts over Simmons' departure and prepares a counterattack. Meanwhile, Washington and Tucker butt heads.

  • E10
    Long Live the King
    Aired · Mon, Aug 26, 2013 · 10m

    Tensions arise between the Red and Blue teams.

  • E11
    Worst Laid Plans
    Aired · Mon, Sep 2, 2013 · 10m

    While Caboose gets accustomed with his new position, the Reds divulge a plan to eliminate Freckles.

  • E12
    Finders Keepers
    Aired · Mon, Sep 9, 2013 · 10m

    Sarge, Grif, and Doc discover some interesting things inside the ship.

  • E13
    +1 Follower
    Aired · Mon, Sep 23, 2013 · 10m

    Simmons brings a source of social media to the canyon, while Lopez and Lopez 2.0 are given important information.

  • E14
    Reconciliation
    Aired · Mon, Sep 30, 2013 · 10m

    Donut cleans the Red base, while Wash and Tucker have a discussion over leadership.

  • E15
    Neighborhood Watch
    Aired · Mon, Oct 7, 2013 · 10m

    Wash gives Caboose a present, while the Reds complete their construction on their Mantis.

  • E16
    FAQ
    Aired · Mon, Oct 14, 2013 · 10m

    Felix, the orange soldier, tells the Reds and Blues about where they landed and why it was so important for him to find them.

  • E17
    Ready...Aim...
    Aired · Mon, Oct 28, 2013 · 10m

    The Reds and Blues begin fortifying their defenses for an imminent attack. Meanwhile, Lopez 2.0 gets a dastardly plan.

  • E18
    Fire
    Aired · Mon, Nov 4, 2013 · 10m

    The Blues and Reds fight Locus and the Federal Army.

  • E19
    Lost But Not Forgotten
    Aired · Mon, Nov 11, 2013 · 10m

    Tucker, Caboose, Grif, and Simmons join the New Republic army in order to rescue their friends.

  • E20
    Red vs. Blue: The Chorus Trilogy, Part 1
    Aired · Tue, Nov 12, 2013 · 10m
Season 12
20 episodes · 20 aired
▾
  • E1
    Oh Captains, My Captains
    Aired · Mon, Apr 28, 2014 · 10m

    The infiltration of a mining facility goes haywire for the New Republic.

  • E2
    Hit and Run
    Aired · Mon, May 5, 2014 · 10m

    Felix and Tucker take a group of Republic soldiers to blow up a Federal Army outpost.

  • E3
    Something Else Entirely
    Aired · Mon, May 12, 2014 · 10m

    Kimball makes a deal with the Reds and Blues to assemble a small team in five days to go rescue their friends before they are moved to the capital.

  • E4
    Teaming with Problems
    Aired · Mon, May 19, 2014 · 10m

    The Reds and Blues run into problems while forming their elite rescue team.

  • E5
    Training Daze
    Aired · Mon, Jun 2, 2014 · 10m

    The Reds and Blues begin their training with their chosen recruits.

  • E6
    Reflections
    Aired · Mon, Jun 9, 2014 · 10m

    Kimball talks to Tucker about Felix's past and his connection to Locus.

  • E7
    Self Assessment
    Aired · Mon, Jun 16, 2014 · 10m

    The Reds and Blues begin their rescue mission ahead of schedule without the recruits.

  • E8
    Thin Ice
    Aired · Mon, Jun 23, 2014 · 10m

    The Red and Blue captains arrive at the compound and attempt to break in.

  • E9
    The Federal Army of Chorus
    Aired · Mon, Jul 7, 2014 · 10m

    Weeks before their encounter with their friends, Wash, Sarge, Donut, and Lopez discover the Federal Army of Chorus' true intentions.

  • E10
    Cloak and Dagger
    Aired · Mon, Jul 14, 2014 · 10m

    Together once again, the Reds and Blues learn the truth about Chorus' conflicting factions and come up with a solution to end the war. However, they are unexpectedly attacked.

  • E11
    Long Time No See
    Aired · Mon, Jul 21, 2014 · 10m

    Weeks before rescuing their friends, Carolina and Epsilon infiltrate an F.A.C. Munitions Plant in order to obtain data from a team of mercenaries.

  • E12
    The Reunion
    Aired · Mon, Jul 28, 2014 · 10m

    Now reunited, Carolina and Epsilon inform the Blood Gulch Crew on the Mercenary team and the group plan out their next move.

  • E13
    Catch Up, No Mustard
    Aired · Mon, Aug 11, 2014 · 10m

    The Blood Gulch Crew further analyze the manufactured alien tech.

  • E14
    Crash Site Crashers
    Aired · Mon, Aug 18, 2014 · 10m

    The Blood Gulch Crew search the two halves of the UNSC ship at crash sites Bravo and Alpha.

  • E15
    Accentuate the Interrogative
    Aired · Mon, Aug 25, 2014 · 10m

    After nearly being ambushed by a space pirate, the Blood Gulch Crew interrogate the enemy.

  • E16
    Out of the Frying Pan
    Aired · Mon, Sep 1, 2014 · 10m

    The Federal Army of Chorus and the New Republic prepare for their upcoming battle.

  • E17
    Multiple Choice
    Aired · Mon, Sep 15, 2014 · 10m

    The Reds and Blues ponder on whether to accept Felix and Locus' deal. Meanwhile, the New Republic infiltrate Armonia.

  • E18
    Fed vs. New
    Aired · Mon, Sep 22, 2014 · 10m

    The Blood Gulch Crew take on the Space Pirates, while the Federal Army and the New Republic battle it out.

  • E19
    You Know Who We Are
    Aired · Mon, Sep 29, 2014 · 10m

    After having the Feds and Rebels come to a truce, the Blood Gulch Crew uncover the secret behind the identity of Control.

  • E20
    Red vs. Blue: The Chorus Trilogy, Part 2
    Aired · Tue, Dec 30, 2014 · 10m
Season 13
21 episodes · 21 aired
▾
  • E1
    Prologue
    Aired · Wed, Apr 1, 2015 · 10m

    The space pirates raid the UNSC Tartarus for prisoners to recruit into their ranks.

  • E2
    Capital Assets
    Aired · Mon, Apr 6, 2015 · 10m

    Grif searches for Kimball in the crowded city of Armonia, showing off just how much life has changed on Chorus since the civil war ended.

  • E3
    What's Yours is Ours
    Aired · Mon, Apr 13, 2015 · 10m

    The Blood Gulch Crew seek help from Dr. Grey in order to gain more information on the alien temple.

  • E4
    Tourist Trap
    Aired · Mon, Apr 20, 2015 · 10m

    Tucker, Sarge, Caboose, and Doctor Grey investigate the alien artifact left by the Space Pirates.

  • E5
    No Fighting in the War Room
    Aired · Mon, May 4, 2015 · 10m

    The Reds and Blues plan their next move after the activation of the alien temple.

  • E6
    Along Came a Spider
    Aired · Mon, May 11, 2015 · 10m

    The Blood Gulch Crew, Rebels and Feds head out on their missions, while the Chairman has a talk with Locus and Felix.

  • E7
    Locus of Control
    Aired · Mon, May 18, 2015 · 10m

    The space pirates take a deeper look into the jungle temple, while Sharkface creates a new look for himself.

  • E8
    Test Your Might
    Aired · Mon, May 25, 2015 · 10m

    Carolina, Dr. Grey, and the Blues discover secrets at the energy portal.

  • E9
    You Better Watch Out
    Aired · Mon, Jun 8, 2015 · 10m

    The Away Team has questions, Santa has answers… and a ridiculous name.

  • E10
    Temple of the Key
    Aired · Mon, Jun 15, 2015 · 10m

    Both squads attempt to find a way out of their current situations.

  • E11
    Dish Best Served
    Aired · Mon, Jun 22, 2015 · 10m

    Carolina battles Sharkface while the assault team execute their getaway.

  • E12
    Off - Key
    Aired · Mon, Jun 29, 2015 · 10m

    Felix pursues a fleeing Doyle in order to obtain the key.

  • E13
    The Thin Fed Line
    Aired · Mon, Jul 13, 2015 · 10m

    The Reds and Blues attempt to unite the Feds and Rebels while Carolina has a word with Epsilon.

  • E14
    Counseling
    Aired · Mon, Jul 20, 2015 · 10m

    The Reds and Blues have Doc hold a counseling session to try and improve Doyle and Kimball's relationship while Locus asks Counselor about the Meta.

  • E15
    Armonia, Part 1
    Aired · Mon, Jul 27, 2015 · 10m

    The Space Pirates attack Armonia, forcing the Reds and Blues to make a swift getaway plan.

  • E16
    Armonia, Part 2
    Aired · Mon, Aug 3, 2015 · 10m

    The Reds and Blues must make a sacrificial choice in order to escape the Capital.

  • E17
    All or Nothing
    Aired · Mon, Aug 17, 2015 · 10m

    The people of Chorus have lost so much. If they don't act soon, they'll lose everything.

  • E18
    Great Destroyers
    Aired · Mon, Aug 24, 2015 · 10m

    It's the rematch of the century. Place your bets.

  • E19
    The End is Near
    Aired · Mon, Aug 31, 2015 · 10m

    The Freelancers have done their part. Now it's up to the Reds and Blues to finish it.

  • E20
    The End
    Aired · Mon, Sep 7, 2015 · 10m

    One final push.

  • E21
    Red vs. Blue: The Chorus Trilogy, Part 3
    Aired · Tue, Oct 13, 2015 · 10m
Season 14
25 episodes · 25 aired
▾
  • E1
    Room Zero
    Aired · Sun, May 8, 2016 · 10m

    The Red vs. Blueniverse is filled with stories. This... is the first of many.

  • E2
    From Stumbled Beginnings
    Aired · Mon, May 16, 2016 · 10m

    You never know who you'll meet in basic training.

  • E3
    Fifty Shades of Red
    Aired · Mon, May 23, 2016 · 10m

    There can only be one Sarge, but many can apply for the job opening.

  • E4
    Why They're Here
    Aired · Mon, May 30, 2016 · 10m

    Captain Flowers finds the last piece to his little operation and moves it to a a quiet little box canyon in the middle of nowhere. I think everything is going to work out just fine.

  • E5
    The Brick Gulch Chronicles
    Aired · Mon, Jun 6, 2016 · 10m

    Some would describe the Reds and Blues as a bunch of "blockheads". This statement has never been more appropriate.

  • E6
    Orange is the New Red
    Aired · Sun, Jun 12, 2016 · 10m

    The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues...

  • E7
    Invaders from Another Mother
    Aired · Sun, Jun 19, 2016 · 10m

    Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.

  • E8
    The #1 Movie in the Galaxy: 3
    Aired · Sun, Jun 26, 2016 · 10m

    The stunning conclusion to the epic trilogy nobody ever asked for.

  • E9
    Club
    Aired · Sun, Jul 3, 2016 · 10m

    Paint the town red.

  • E10
    Call
    Aired · Sun, Jul 10, 2016 · 10m

    Complications may arise.

  • E11
    Consequences
    Aired · Sun, Jul 17, 2016 · 10m

    There are no rewards or punishments.

  • E12
    Fight the Good Fight
    Aired · Sun, Jul 24, 2016 · 10m

    Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!

  • E13
    Meta vs. Carolina: Dawn of Awesome
    Aired · Sun, Jul 31, 2016 · 10m

    The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!

  • E14
    Grey vs. Gray
    Aired · Sun, Aug 7, 2016 · 10m

    Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in common than they think..

  • E15
    Caboose's Guide to Making Friends
    Aired · Sun, Aug 14, 2016 · 10m

    Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.

  • E16
    Head Cannon
    Aired · Sun, Aug 21, 2016 · 10m

    Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.

  • E17
    Get Bent
    Aired · Sun, Aug 28, 2016 · 10m

    While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different... but those differences weren't always intentional.

  • E18
    Red vs. Blue: The Musical
    Aired · Sun, Sep 4, 2016 · 10m

    Red vs. Blue: Episode 18: Red vs. Blue: The Musical

  • E19
    Red vs. Blue: Mr. Red vs. Mr. Blue
    Aired · Sun, Sep 11, 2016 · 10m

    Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.

  • E20
    Red vs. Blue: RvB Throwdown
    Aired · Sun, Sep 18, 2016 · 10m

    The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.

  • E21
    The Triplets
    Aired · Sun, Sep 25, 2016 · 10m

    The agents of Project Freelancer were the best of the best, but even the best have their worst.

  • E22
    The "Mission"
    Aired · Sun, Oct 2, 2016 · 10m

    Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.

  • E23
    Immersion: Warthog Flip
    Aired · Sun, Oct 9, 2016 · 10m

    Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.

  • E24
    Red vs. Blue vs. Rooster Teeth
    Aired · Sun, Oct 16, 2016 · 10m

    After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.

  • E25
    Red vs. Blue: Anathology
    Aired · Tue, Nov 15, 2016 · 10m
Season 15
22 episodes · 22 aired
▾
  • E1
    Prologue
    Aired · Sun, Apr 2, 2017 · 10m

    Season 15 of Red vs Blue kicks off with a bang. In the wake of a violent assault on a UNSC supply depot, one reporter (Dylan Andrews) is determined to find out the true motivations of its colorful attackers: a villainous gang known as the Reds and Blues.

  • E2
    The Chronicle
    Aired · Sun, Apr 9, 2017 · 10m

    IDA Reporter Dylan Andrews begins her search for the Reds and Blues in Blood Gulch Canyon with the help of a new cameraman.

  • E3
    The Mother of Destruction
    Aired · Sun, Apr 16, 2017 · 10m

    The search for the Reds and Blues takes Dylan and Jax to the crashed remains of Project Freelancer. While Dylan struggles to justify her continuing search against a lack of progress, a break in the story finally comes in unexpected visitors.

  • E4
    Chorus Lessons
    Aired · Sun, Apr 23, 2017 · 10m

    Dylan's search concludes on the Planet Chorus, the last known hang out of the Reds and Blues before they vanished and embarked on a galactic crime spree. Stonewalled by an administration that doesn't trust the press, Dylan finds herself going to extreme measures to gain access to Chorus' important figures.

  • E5
    Previously On
    Aired · Sun, Apr 30, 2017 · 10m

    Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of their actions since Chorus.

  • E6
    Reacts
    Aired · Sun, May 7, 2017 · 10m

    Investigative Journalist Dylan Andrews sits down with the notorious Reds and Blues to finally hear the full story of their actions since Chorus.

  • E7
    Nightmare on Planet Evil
    Aired · Sun, May 14, 2017 · 10m

    On the search for Church, the Reds and Blues face their deepest fears in a haunted city.

  • E8
    A Fistful of Colours
    Aired · Sun, May 21, 2017 · 10m

    It's all been leading to this. On a desert planet in the middle of nowhere, the Reds and Blues find themselves face to face with the truth of their colorful imposters. The truth is revealed, and it's something they never saw coming.

  • E9
    Rigged
    Aired · Sun, May 28, 2017 · 10m

    The Reds and Blues get to know the Blues and Reds better, and discover a familier face among their ranks.

  • E10
    Battlescars
    Aired · Sun, Jun 4, 2017 · 10m

    Agents Carolina and Washington have successfully followed the trail of missing Freelancers to the beach house of an former associate, Agent Illinois. While digging through their past hasn't yielded any revelations, it has managed to reopen old wounds for Carolina.

  • E11
    Belly of the Beast
    Aired · Sun, Jun 11, 2017 · 10m

    Blocked by the Reds and Blues, Dylan decides to try and seek answers on her own. Sarge finally gets a shot at stardom.

  • E12
    Blue vs. Red
    Aired · Sun, Jun 18, 2017 · 10m

    In a box canyon in the middle of nowhere, two teams are locked in stalemate over a game of capture the flag. This is Blue vs Red, the Desert Gulch Chronicles.

  • E13
    Blue vs. Red - Part 2
    Aired · Sun, Jun 25, 2017 · 10m

    A pair of Freelancers break the stalemate in the action-packed finale of the Desert Gulch Chronicles.

  • E14
    True Colors
    Aired · Sun, Jul 2, 2017 · 10m

    The Reds and Blues begin to suspect their colorful counterparts of sinister designs.

  • E15
    Objects in Space
    Aired · Sun, Jul 9, 2017 · 10m

    With the fate of the Reds and Blues hanging in the balance, one robot boldly goes where no one has gone before.

  • E16
    Grif Does a Rescue
    Aired · Sun, Jul 16, 2017 · 10m

    Sarge finally gets his wish as the Blues and Reds deal with an unexpected intruder. The gang learns the hard truth about a lost teamate.

  • E17
    Quicksave
    Aired · Sun, Jul 23, 2017 · 10m

    Free from their confinement; Carolina, Washington and Locus make plans for the gang's escape. Sarge struggles with difficult orders.

  • E18
    Desolation
    Aired · Sun, Jul 30, 2017 · 10m

    The Reds and Blues are shaken in the aftermath of their daring escape. Dylan phones a friend for answers about Loco's crazy machine.

  • E19
    Red vs. Red
    Aired · Sun, Aug 6, 2017 · 10m

    It's all out war between the Reds and Blues and their evil counterpartss. The gang must overcome terrible odds to stop Temple before it's too late.

  • E20
    Blue vs. Blue
    Aired · Sun, Aug 13, 2017 · 10m

    It's Red vs. Red and Blue vs. Blue in the action-packed penultimate episode of Season 15. Temple is on the verge of accomplishing his synister goals and there is only one group of primary-colored soldiers who can stop him.

  • E21
    Epilogues
    Aired · Sun, Aug 20, 2017 · 10m

    Season 15 concludes with a mysterious visit from an old friend. Dylan finds her ending.

  • E22
    Red vs. Blue: The Shisno Trilogy
    Aired · Tue, Feb 13, 2018 · 10m
Season 16
16 episodes · 16 aired
▾
  • E1
    The Shisno
    Aired · Sun, Apr 15, 2018 · 10m

    The beginning of a new adventure for the Reds and Blues picks up right where the last one left off... a conversation about where to get lunch. Unbeknownst to our heroes, powerful forces have taken an interest in their debate.

  • E2
    Incendiary Incidents
    Aired · Sun, Apr 22, 2018 · 10m

    The gang goes out for pizza. Grif attempts to stop the plot from moving forward. The return of a deceased teammate throws all their plans in peril.

  • E3
    Lost Time
    Aired · Sun, Apr 29, 2018 · 10m

    Adrift in time and space, the Reds and Blues attempt to make sense of Donut's crypic message. Sarge reopens old wounds. Caboose has a time machine.

  • E4
    Sis and Tuc's Sexellent Adventure
    Aired · Sun, May 6, 2018 · 10m

    Tucker and Sister go on a side quest to settle a romantic argument. Grif yells at children.

  • E5
    Headshots
    Aired · Sun, May 13, 2018 · 10m

    Sarge and Simmons take their new Red Team recruits on a mission to settle an old score. Powerful forces meet on Starseeds to discuss the Reds and Blues.

  • E6
    A Pizza the Action
    Aired · Sun, May 20, 2018 · 10m

    Grif and Doc struggle to invent pizza. Tucker and Sister get wasted.

  • E7
    It Just Winked at Me
    Aired · Sun, May 27, 2018 · 10m

    Two of the Reds and Blues engage in mortal combat against King Atlus' champion. Huggins says hi.

  • E8
    Recovery
    Aired · Sun, Jun 3, 2018 · 10m

    On the planet of Chorus, Agent Carolina helps Washington with the final stages of his recovery. Meanwhile in the distant past, Grif attempts to put down roots.

  • E9
    Walk and Talk
    Aired · Sun, Jun 10, 2018 · 10m

    Agents Carolina and Washington visit with Dylan's time travel expert. Grif gets his steps in.

  • E10
    Caboose's Travels
    Aired · Sun, Jun 17, 2018 · 10m

    Caboose shares his vacation photos. In the distant past, the King of England receives an unexpected guest.

  • E11
    Sword Loser
    Aired · Sun, Jun 24, 2018 · 10m

    Huggins makes her plea to the Cosmic Powers. Grif's wish comes true.

  • E12
    Docudrama
    Aired · Sun, Jul 1, 2018 · 10m

    The Reds and Blues reunite behind the scenes of Jax's movie production. Grif attempts to wrangle cats.

  • E13
    A Time for Hammers
    Aired · Sun, Jul 8, 2018 · 10m

    The Cosmic Powers reveal the mythic origins of their war against Chrovos. The Reds and Blues learn their part in the battle to come.

  • E14
    Lights Out
    Aired · Sun, Jul 15, 2018 · 10m

    Tucker struggles to cope with the truth about Washington. A sleeping giant wakes.

  • E15
    Paradox
    Aired · Sun, Jul 22, 2018 · 10m

    In the season finale of the Shisno Paradox, Carolina leads the Reds and Blues in a time travel rescue mission to save Agent Washington.

  • E16
    Red vs. Blue: The Shisno Trilogy: The Shisno Paradox
    Aired · Tue, Jan 1, 2019 · 10m
Season 17
13 episodes · 13 aired
▾
  • E1
    A Stitch in Time
    Aired · Sat, Mar 9, 2019 · 10m

    The Reds and Blues ruin the universe.

  • E2
    Everwhen
    Aired · Sat, Mar 16, 2019 · 10m

    Donut learns what an innuendo is.

  • E3
    Schrödingin'
    Aired · Sat, Mar 23, 2019 · 10m

    Wash resigns as financier of The Giant Walking Cannon Funeral Company.

  • E4
    Breaching the Torus
    Aired · Sat, Mar 30, 2019 · 10m

    People get shot. Only Simmons seems to mind.

  • E5
    The Not-So-Good Ol' Days
    Aired · Sat, Apr 6, 2019 · 10m

    Wash takes up freelancing.

  • E6
    Self-Fulfilling Odyssey
    Aired · Sat, Apr 13, 2019 · 10m

    Sarge gets a 2-for-1 deal on pelicans this week!

  • E7
    Limbo
    Aired · Sat, Apr 20, 2019 · 10m

    Huggins is information and cannot be destroyed.

  • E8
    Finally
    Aired · Sat, Apr 27, 2019 · 10m

    Caboose's Guide to Re-Zipping Time.

  • E9
    Succession
    Aired · Sat, May 4, 2019 · 10m

    A leader steps up.

  • E10
    Killing Time
    Aired · Sat, May 11, 2019 · 10m

    Wash would like to be shot. One shooting, please.

  • E11
    Omphalos
    Aired · Sat, May 18, 2019 · 10m

    Sarge hates boredom. Grif hates excitement. Lopez hates Lopez.

  • E12
    Theogeny
    Aired · Sat, May 25, 2019 · 10m

    Chrovos has a plan. It comes back to bite them.

  • E13
    Red vs. Blue: The Shisno Trilogy: Singularity
    Aired · Thu, Sep 3, 2020 · 10m
Season 18
9 episodes · 9 aired
▾
  • E1
    Viper
    Aired · Mon, Nov 9, 2020 · 11m

    Before Washington can secure a strange alien artifact, a mysterious syndicate known as Viper attacks his base. Meanwhile, Shatter Squad races to pick up a new recruit.

  • E2
    Recovery
    Aired · Mon, Nov 16, 2020 · 13m

    Carolina acquires a new team in Shatter Squad; do they have what it takes? Zero and Phase track the coordinates to an ancient temple. What lies inside? There's only one way to find out.

  • E3
    Duo
    Aired · Mon, Nov 23, 2020 · 15m

    While investigating the incident at Falcon Base, West and Raymond encounter a formidable foe. Shatter Squad prepares to go head to head with Viper.

  • E4
    ENCOUNTER
    Aired · Mon, Nov 30, 2020 · 11m

    Failing on all fronts, Shatter Squad is at odds with themselves as they reflect on their battle with Viper.

  • E5
    Sideways
    Aired · Mon, Dec 7, 2020 · 12m

    Shatter Squad races to a secluded Fort Operating Base. The Mission: Protect Lavernius Tucker and prevent his sword from falling into the clutches of Viper.

  • E6
    Shattered
    Aired · Mon, Dec 14, 2020 · 10m

    West reveals more about his past while Shatter Squad licks their wounds. Zero gives the team one final taunt.

  • E7
    For Power Pt. 1
    Aired · Mon, Dec 21, 2020 · 15m

    Zero is moments away from achieving the ultimate power! Can Shatter Squad stop him in time? The clocks ticking...

  • E8
    For Power Pt. 2
    Aired · Mon, Dec 28, 2020 · 16m

    Locked in the deadliest fight of their lives, does Shatter Squad have what it takes to save the fate of the World?

  • E9
    Red vs. Blue: Zero
    Aired · Tue, Nov 2, 2021 · 10m
Season 19
11 episodes · 11 aired
▾
  • E1
    Shatter Squad Needs a Pet
    Aired · Wed, Oct 20, 2021 · 10m

    Agents Raymond and One call the team together for a very important meeting to discuss bringing in Shatter Squad's newest member: a pet.

  • E2
    Night of the Living Dad
    Aired · Wed, Oct 27, 2021 · 10m

    The Squad stages an intervention with spooky results.

  • E3
    Walk & Talk
    Aired · Wed, Nov 3, 2021 · 10m
  • E4
    Beach Episode
    Aired · Wed, Nov 10, 2021 · 10m
  • E5
    Freaky Friday
    Aired · Wed, Nov 17, 2021 · 10m
  • E6
    The One With the Escape Room
    Aired · Wed, Nov 24, 2021 · 10m
  • E7
    Phase's Reputation
    Aired · Wed, Dec 1, 2021 · 10m
  • E8
    The Unbearable Lightness of Zero
    Aired · Wed, Dec 8, 2021 · 10m
  • E9
    Buzz-Kill
    Aired · Wed, Dec 15, 2021 · 10m
  • E10
    Special Guestmas
    Aired · Wed, Dec 22, 2021 · 10m
  • E11
    Hard Boiled
    Aired · Wed, Dec 29, 2021 · 10m