
Mickey and his friends Minnie, Donald, Pluto, Daisy, Goofy, Pete, Clarabelle and more go on fun and educational adventures.






Daisy Duck has been put in charge of Little Bo Peep's sheep--and she's lost them. Can you help Mickey use the many gadgets in his clubhouse to find the missing sheep?
Mickey needs help to make and deliver a Valentine's Day card to Minnie.
There is much excitement when Goofy gets a cute bird for a pet.
Mickey goes fishing, but has bad luck doing so, until his friends show him some pointers.
To break up the monotony of their lives, Donald suggests an idea for the gang that involves a big balloon race.
Donald trades his favorite pet, Boo Boo Chicken, for magic beans. But he soon has second thoughts on the deal and when the magic beans grow into a beanstalk, Mickey and company go on a quest to the top of the stalk to the giant's castle in the sky above, determined to retrieve Donald's pet.
The group of friends celebrate Minnie's birthday and there are more surprises coming her way.
Donald gets turned into a frog when he drinks Professor Von Drake's potion.
When Goofy crash lands on Mars, it's up to Mickey and friends to save him!
Mickey plays hide-and-seek with all of his friends, including Donald, who is really superb at hiding!
Daisy wants to enter the Talent Show but comes down with stage fright.
Pluto is playing with his favorite ball, which bounces too high and it rolls away. Mickey and Pluto set out to retrieve it.
Mickey and company go on a treasure hunt.
Mickey and Pluto's babysitting of Clarabelle Cow's new puppy proves easier said than done.
It's Happy Balloon Day, but Daisy takes a bunch of balloons to give to others, she gets carried away by them, taking Minnie and Pluto with her.
Pluto plays games with Pete's dog Butch to see who will win a trophy!
It's Halloween for Mickey and the gang and they get an invitation to go to Pete's Halloween Party located at the Trick-or-Treat Tower.
Minnie Mouse goes out into the woods and ventures across some trouble. Will her friends save the day?
Minnie picks a magic rose that puts a curse on her that makes her sleep for 100 years if the spell is not broken.
Mickey goes to a lot of trouble to save everyone's favorite person, Santa!
Mickey's special Rainbow Color Machine runs into a problem when it starts to run out of color.
Goofy is performing in a magic show, but things start to go wrong right before the show is set to begin.
Daisy plays doctor and tries to figure out what's ailing Donald, Minnie and a mystery patient.
Pete is upset that he is not invited to the Easter Egg Hunt, but when he recites the wrong magic words, the Clubhouse's sections float away in different directions. It's up to Mickey to return them.
Goofy gets a job at the local petting zoo and falls asleep allowing the animals to escape. Goofy calls his pal Mickey to help him find the missing animals.
Donald can't find his favorite stuffed lion that he wants before bedtime. Mickey volunteers to help him find it.
Donald gets a bad case of the hiccups. Daisy, Mickey, Goofy and Pluto all try to help him, but end up getting the hiccups themselves.
Clarabelle invites Goofy to go to the Fancy Dance with her, but first, the gang helps with him with his gentlemanly ways, as well as to dance fancily.
Goofy and the gang build a birdhouse for Baby Red Bird and family.
When the Handy Helpers go limp and are not working right, Mickey and the gang head down into the inner workings of the Clubhouse to investigate the problem.
Professor Von Drake has invented a time machine and Goofy is a volunteer.
Minnie decides to memorialize the newly-unveiled picnic area of the clubhouse by having its first picnic with her friends' help.
The Sensational Six Polka Band plan to play at Mickey Park, but everyone is playing to a different beat, so they use Pluto's tail as a metronome to get in tune.
Goofy just doesn't feel like himself after he loses his hat, so Mickey and the gang help him search for it.
Donald gets upset when all of his friends receive mail except for him, so Mickey arranges for him to receive some special-delivery packages from various pals.
Mickey and his pals search for a pet for Daisy so she can participate in a pet parade.
Clarabelle needs to collect corn to feed some chickens so Mickey organizes a carnival where visitors pay with kernels of corn to go on rides and play games.
Goofy tries to run an obstacle course and gets help from his friends.
Minnie wants to photograph a rare flower in bloom, so the gang sets off on a jungle safari to find it.
Goofy learns to sculpt, paint and draw so he can compete in an arts-and-crafts show sponsored by Mickey.
Mickey and his friends camp out to earn clubhouse camping badges, and Donald decides to camp alone.
Some wild numbers escape and run loose in the clubhouse, so Mickey and his friends try to capture them and put them back into their box.
Mickey and the gang take care of Willie the Giant's farm while he's away.
When Pluto's bubble bath gets out of hand, Mickey and Pluto each get stuck inside of a giant bubble and float away from the clubhouse.
The clubhouse's "silly switch" gets stuck and makes everyone act in comical ways, such as Mickey only speaking in rhyme and Pluto mooing like a cow.
Minnie uses a growth spray in her garden to help her fruits and vegetables grow in time to be picked for Thanks-A-Bunch Day, but it turns them all into gigantic creations.
Daisy protects Clarabelle's secret recipe for oatmeal raisin cookies from Pete.
Donald and Goofy build a snowman so big that they can't get around it, so Mickey and Pluto come to the rescue.
Goofy finally gets his chance to be a knight when Queen Clarabelle sends him on a knightly quest to retrieve three items: the Silver Sword, a Shining Shield and a Silken Banner.
Minnie attempts to find out who took her fresh-baked muffins from the clubhouse.
Everyone wants to view Mickey's Comet, but first they have to find Professor Von Drake and his telescope.
Clarabelle stages a musical about nursery rhymes starring chickens from the petting zoo, but they practice so much they lose their voices.
Minnie searches for a pot of gold and meets a leprechaun after a rainbow appears over the clubhouse.
When Pluto's bouncy ball bounces so high that it lands on the moon, Donald leads the gang into space and to the moon to retrieve it.
The gang is about to celebrate Friendship Day, but when the party hats for the occasion go missing, Minnie and Daisy go to search for and retrieve them.
Mickey, Goofy, Daisy and Pluto fly to Mars and help a Martian find treasure.
Mickey and his friends throw a beach party to cool off on the hottest day of the year.
Mickey and his friends help Minnie's friend, Buzz-Buzz the Bee, find his way back home after a strong wind blows him off a sunflower.
Mickey and friends try to train Salty the seal for the circus.
A flock of ducks arrives at the Clubhouse, and Mickey and Donald take it upon themselves to help them on their way to the beach for their winter migration.
When Goofy's friend Coco can't find any coconuts, Goofy, Mickey and the clubhouse gang take a trip into the jungle in search of coconuts.
The gang puts together a train to deliver snow from Mistletoe Mountain to the clubhouse. They Might Be Giants perform "Choo Choo Express."
A story Mickey plans to read aloud about an enchanted egg, suddenly becomes real. The big purple dragon egg Wizard Pete is taking care of, rolls out of the castle and into Donald and Goofy while they are walking to the Clubhouse. A purple baby dragon pops out of the egg. Mickey and friends name it Zoe and take it to Wizard Pete, while trying to get out of his traps.
When Goofy accidentally drinks the professor's potion, he turns into six Goofy's. Mickey and the gang tries to keep the Goofy's together so he can turn back into one.
A mechanical cuckoo bird that's a birthday gift for Daisy flies away, and the gang embarks on an imaginative "Alice in Wonderland"-like adventure to retrieve it.
Goofy trains to be a superhero and uses his skills after Clarabelle's moo-muffin maker breaks.
Help Mickey and his friends solve the five Fun Puzzles to get a Big Surprise.
Goofy constructs a robot in his own likeness.
Mickey and Minnie kick off the first day of spring with an egg hunt.
Goofy becomes Super Goof to solve some puzzles laid out by Pete.
The Clubhouse's sandbox is empty, so Donald leads the gang into the desert to get more sand. But they stumble across much more than that.
It is Toodles' birthday and the whole gang is there to celebrate.
Goofy puts on a magic show, but accidentally makes Pluto's doghouse disappear.
Mickey and friends must get a baby dinosaur back to her home.
Minnie throws a pajama party and invites all her friends over.
Mickey and friends zoom around the Clubhouse in a race where everyone wins!
Donald decides he wants to be a genie.
Daisy Duck brings a new friend to the Clubhouse, Wilbur the Grasshopper!
When Pete exhausts himself easily playing basketball, Mickey teaches him the importance of exercising.
The Clubhouse's smallest friends are all set to march in the Little Parade!
A wind blows away the pages from Minnie's calendar.
When Minnie's cat Figaro wanders off, Pluto the Rescue Dog takes charge.
Minnie opens a boutique that specializes in bows and bow-ties.
The Clubhouse pals are excited to dress up in their favorite costumes.
Willie the Giant overeats and gets sick, and only a bubble pond can cure him. Now Goofy, with Mickey and Pluto in tow, must go on an adventure to find the pond.
Mickey leaves Donald to tend to the clubhouse in his absence.
Mickey's having Show and Tell with Shapes.
Mickey and friends help Daisy find a fishy-friend for her goldfish Goldy!
Mickey and the gang rocket into space to search for Treasure.
A group of giant baby chicks is running loose in Mickey Park.
The Go-Getters lead us in an exciting game of hide and seek.
Mickey and his friends, except Goofy, are all turned into babies by a time machine, so Goofy tries to babysit them.
Prince Pluto saves the Princess from Wizard Pete.
Goofy uses a special Thinking Cap to solve Clarabelle Cow's Scavenger Hunt.
Minnie and Daisy board the Glove Balloon to make rain clouds.
Prince Pete is cranky - he cannot fall asleep!
The Sensational Six board Professor Von Drake's new submarine.
Donald has to take care of an egg while his friends look for it's family.
Today is Adventure Day and we're on the search for the Golden Boo-Boo.
Mickey and his pals set out to rescue all of the missing animals.
An extraordinary hero shows up to save the day after a statue is taken.
Professor Von Drake's new invention accidentally makes Daisy's hair grow!
Mickey and his pals hold a farm fun-fair where everyone wins a blue ribbon.
Minnie and Pluto are swept up in a strong wind and end up in a strange world called Dizz.
Professor Von Drake uses a machine he invented to turn the Clubhouse Gang into Clubhouse Heroes after Mickey discovers a villain named Megamort.
Kansas City Mickey returns to help the clubhouse team solve a mystery in the Hidden Jungle.
Minnie and her pals prepare their pets for Pluto's All-Star Pet Show at Minnie's Pet Salon.
Minnie is transformed into Minnie-rella by fairy godmother Clarabelle and attends Prince Mickey's grand ball.
Mickey and Minnie are working on a rockin' song for a Clubhouse Battle of the Bands.
Donald teaches Donald Jr. the steps to a special song and dance on "Show Your Special Talent Day."
Mickey and the gang hop into the Clubhouse Submarine and set out to find the "Big Something".
The Clubhousers are spending the day at the beach, when Pegleg Pete sails to shore with a note from Goofy's long lost Grandpappy, Captain Goof-Beard.
It's Mickey's birthday and for his birthday present, his pals have organized fun things for the big Mousekeday. But when problems occur, Mickey takes time out to help his pals.
While Minnie is preparing for her Winter Bow Show, she and her nieces, Millie and Melody, accidentally go off on a wild winter wonderland adventure to the Clubhouse North Pole!
Professor Von Drake gives Mickey a special Clubhouse Passport that has to get stamped at four different "farrrrr-away" locations in order to recieve a super-duper, surprise prize!
Professor Von Drake introduces the Clubhouse pals to a high-tech new game, Floatin' Fun-Time Mousekeball! But when the ball escapes, the game takes to the skies!
Mickey and the gang help Donald build his own clubhouse.
When the Mousekedoer malfunctions, Professor Von Drake comes to a realization. The only way to make the repairs is to shrink the Clubhousers and send them inside the machine.
Word is out that Goofy's got a lunch truck and all the Clubhouse pals phone in their orders! Nothing will stop Chef Goofy from making his deeelicious deliveries!
Professor Von Drake is working on a surprise invention when he discovers that he is missing four of his tools. Toodles helps Mickey find them with Mouseketools and a checklist.
Put on your sneakers, sports fans! Today is the first ever Mickey Mouse Sport-a-thon! It's an action-filled sports tournament that draws athletes from around the Clubhouse.
Minnie's Martian doppelganger is planning a tea party on Mars. Clearly, Minnie is giving her extraterrestrial friend a hand.
It's bedtime at the Clubhouse and everyone's ready for their favorite bedtime stories! Unfortunately, Goofy's magic trick makes all the stories disappear from the Clubhouse books!